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Posted: Wed Dec 28, 2016 2:58 pm
by MustaphaTR
I'll take a look what i can do.
What about D2K?
Posted: Wed Dec 28, 2016 3:13 pm
by kyrylo
MustaphaTR wrote: I'll take a look what i can do.
What about D2K?
I have no interest in this mod.
Posted: Wed Dec 28, 2016 8:13 pm
by Wippie
RA 1 vs 1 Barren land 1:45
RA 1 vs 2 Sunstroke 2:03
Vs Naval AI it is very easy.
Posted: Wed Dec 28, 2016 8:36 pm
by kyrylo
Wippie wrote: RA 1 vs 1 Barren land 1:45
RA 1 vs 2 Sunstroke 2:03
Vs Naval AI it is very easy.
Added your result on Barren Land.
I can't accept the result on Sunstroke because the replay is glitched (stops on 1:48 / 95%).
I agree that Naval AI sucks. What I can do is to add a new rule which forbids Naval AI, but it would mean that all previous games with Naval AI are not valid anymore.
I better ask this before it's too late...
To all players submitted their results: do you agree about this decision? All your runs with Naval AI will be discarded and Naval AI itself will be banned from this competition.
Posted: Wed Dec 28, 2016 8:38 pm
by anjew
JOo wrote:
still ... bots actually arent allowed to register on this forum ...

I reckon the HAL 9001 AI would tick that box :p
Posted: Wed Dec 28, 2016 8:39 pm
by Doomsday
kyrylo wrote: To all players submitted their results: do you agree about this decision? All your runs with Naval AI will be discarded and Naval AI itself will be banned from this competition.
Yeah might as well ban Naval AI in my opinion.
Posted: Wed Dec 28, 2016 8:44 pm
by ShadowAssassin
Maybe specifiy a certain type of AI kyrylo ? So we're sure everyone is on the same foot.
Posted: Wed Dec 28, 2016 8:51 pm
by kyrylo
ShadowAssassin wrote: Maybe specifiy a certain type of AI kyrylo ? So we're sure everyone is on the same foot.
I wouldn't want to restrict it to a certain AI type, so people could be creative and find their best combinations. Naval AI is clearly unacceptable on all of the maps in the map pool (I watched klaas' replay on Haos Ridges and one guy built a Shipyard in the little pond...).
I'm not a big expert at Red Alert AIs, but if you guys know that certain AI is incapable, then let me know.
Posted: Wed Dec 28, 2016 9:42 pm
by klaas
I agree with banning Naval AIs. I invested only 5 minutes, so no biggie... ;-)
Posted: Wed Dec 28, 2016 10:08 pm
by kyrylo
Deep apologies to the participants. With players' consensus, I am adding a new rule.
Naval AI is banned from the competition and any replays featuring it won't be admitted!
I deleted old replays featuring Naval AI from the leaderboards.
Let's have an interesting and honest competition!
Posted: Wed Dec 28, 2016 10:31 pm
by kyrylo
RA - Barren Land - 1:46
RA - Crossfire - 4:54
Posted: Thu Dec 29, 2016 2:55 am
by Blackened
I agree naval AI was cheap
I've resubmitted
RA-Barren Lands-1:40
RA-Sunstroke-2:07
RA-Crossfire-2:42
RA-Haos Ridges-5:49
I think 1v4 is about the limit for total speed runs. On Haos I had to change the strategy up quite a bit.
I also tried very hard on null peter but the layout makes it too tough

Posted: Thu Dec 29, 2016 9:25 am
by klaas
Crossfire: 2:02
Tried a few more times to get it below 2 mins, but all the bots need to die at approx the same time which irequires multi-tasking
Posted: Thu Dec 29, 2016 10:00 am
by Wippie
Totally agree with removing Naval AI.
RA - Barren lands 1:41 Turtle AI.
Will try the 1 vs x later, it's a lot of fun.
Posted: Thu Dec 29, 2016 10:13 am
by noobmapmaker
RA-Sudden Death - 4:57
No Naval. Maybe another rule... no engineers in the first minute?