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Posted: Mon Jul 04, 2016 10:57 am
by MustaphaTR
That continious fire is a good idea. They can work like desolator or more likely MO Chinesee hero's (Forgot her name) deploy weapon. This may actually make them useful.

Posted: Wed Jul 06, 2016 4:56 pm
by scorp
many cool ideas ITT

personally, i prefer the "support unit" idea over the "hero unit" idea.

possibilities:

MAD Tank's thumping could negatviely influence power within range, high tech within range etc.

Power down within range, stop timer on affected high tech buildings or air buildings, disrupt gap Generators, Radars, Radar jammers, uncloak Units... tons of possibilities.

Posted: Thu Jul 07, 2016 6:48 pm
by FRenzy
(Just fir the fun :p Who said MAD tanks are useless ? ^_^
https://www.youtube.com/watch?v=gijKL0I0eCE )

Posted: Sun Aug 28, 2016 6:41 pm
by SoScared
sort of what I had in mind:
https://www.youtube.com/watch?v=uIFOfGWu08w

MADTank:
Price: $2500, up from $2000
Charge Time (thump): 10 sec, up from 5 sec
HP: 600, down from 900
Chronoshift - no effect
Iron Curtain - Detonation (no Thump)
...
Range (Thump1): 22, up from 7
Damage (Thump1): 1 (vs None200% Wood75% Light75% Heavy50%)
Infantry goes prone.

Range (Thump2): 12
Damage (Thump2): 1 (vs None200% Wood50% Light50% Heavy50%)
...
Range (Detonate): 8
Damage (Detonate): 5 (vs Concrete 1000%)

Posted: Mon Aug 29, 2016 5:27 am
by anjew
I still think even with those changes they aren't that usable. Especially to waste close to a minute making just 1 of those (going off $2500 standard build time)

Posted: Wed Aug 31, 2016 3:57 am
by SoScared
The damage effect and range is pretty buff but I see your point on price and production time.