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Posted: Tue Oct 20, 2015 3:11 am
by anjew
Looks good, thanks Pulse <3

Posted: Sat Nov 21, 2015 2:26 pm
by pulse
New maps! :pirate:

Mod: TD

Intrusive Inclinations
64x64, 2 players
http://resource.openra.net/maps/6484

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Canyon Struggle
98x98, 6 players
http://resource.openra.net/maps/6482

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Things and Events
108x108, 6 players
http://resource.openra.net/maps/6474

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Back to Basics
96x96, 6 players
http://resource.openra.net/maps/6258

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Mod: RA

Ryeland
96x96, 4 players
http://resource.openra.net/maps/6425

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My thoughts

Posted: Thu Nov 26, 2015 5:16 pm
by dzine
My thoughts

Consider buildable areas....too many straggler trees and misc rocks just makes life a pain

When designing a map 'play the map' in your head.



Whats the difference beteen 'great maps' and maps that just dont get played ?

101 tiny details

Bad design is 'death by a 1000 cuts'

Posted: Thu Nov 26, 2015 6:05 pm
by pulse
What is a "buildable area"?

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But anyway I appreciate your feedback. Can't please everyone.

Posted: Wed Dec 02, 2015 3:04 pm
by pulse
Some more maps, mostly 3v3, this time with more focus on the RA mod.

Mod: TD

Fortitude
97x97, 6 players
http://resource.openra.net/maps/6527

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Mod: RA

Tasmania I
97x97, 6 players
http://resource.openra.net/maps/6541

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Tasmania II
108x108, 6 players
http://resource.openra.net/maps/6540

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Tasmania III
96x96, 6 players
http://resource.openra.net/maps/6539

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Platform Gamma
96x96, 6 players
http://resource.openra.net/maps/6544

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Platform Delta
64x64, 2 players
http://resource.openra.net/maps/6546

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Posted: Wed Dec 02, 2015 4:41 pm
by noobmapmaker
Buildable area: enough room (no trees and debris) to build a base. But I think there is plenty in most of your maps. The trees are far apart.

Still feel that you need a bit of "pizza-atomica" :) He has some map making principles that lead to amazing 'natural' maps.

These last four maps look good, though! The best ones in that post, imo. Well, and you need to 'plug' them by testing it in multiplayer. Otherwise few people will play them.

*edit: especially the indoor maps seem like good maps to me! They'll probably give good competitive games.

Posted: Wed Dec 02, 2015 7:44 pm
by pulse
Thanks.

I like PizzaAtomica's maps a lot but ultimately we have different styles.

Posted: Wed Dec 16, 2015 9:05 am
by pulse
Mod: TD

Reasonable Doubt
84x84, 2 players
http://resource.openra.net/maps/6586

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Inversion
110x97, 6 players
http://resource.openra.net/maps/6591

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Kane's Invasion
120x97, 4 players
http://resource.openra.net/maps/6612

A 3v1 map inspired by Beachhead Survival by Matt.

Thanks to Insert Name, GDave, anjew, Zaqzorn, shpooky, DeafFox, Hi, Bong, Norman and others who helped with testing during the production of this map.

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Posted: Wed Jan 27, 2016 7:45 am
by AoAGeneral1
Bumping this awesome thread.

Due to the rehashing of the maps lately people can find an easy way to download maps.

Posted: Wed Jan 27, 2016 9:46 am
by pulse
Btw, links are screwed up. Choose latest revision of each map before downloading.