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Posted: Tue Oct 20, 2015 3:11 am
by anjew
Looks good, thanks Pulse <3
Posted: Sat Nov 21, 2015 2:26 pm
by pulse
New maps!
Mod: TD
Intrusive Inclinations
64x64, 2 players
http://resource.openra.net/maps/6484
Canyon Struggle
98x98, 6 players
http://resource.openra.net/maps/6482
Things and Events
108x108, 6 players
http://resource.openra.net/maps/6474
Back to Basics
96x96, 6 players
http://resource.openra.net/maps/6258
Mod: RA
Ryeland
96x96, 4 players
http://resource.openra.net/maps/6425

My thoughts
Posted: Thu Nov 26, 2015 5:16 pm
by dzine
My thoughts
Consider buildable areas....too many straggler trees and misc rocks just makes life a pain
When designing a map 'play the map' in your head.
Whats the difference beteen 'great maps' and maps that just dont get played ?
101 tiny details
Bad design is 'death by a 1000 cuts'
Posted: Thu Nov 26, 2015 6:05 pm
by pulse
What is a "buildable area"?
But anyway I appreciate your feedback. Can't please everyone.
Posted: Wed Dec 02, 2015 3:04 pm
by pulse
Some more maps, mostly 3v3, this time with more focus on the RA mod.
Mod: TD
Fortitude
97x97, 6 players
http://resource.openra.net/maps/6527
Mod: RA
Tasmania I
97x97, 6 players
http://resource.openra.net/maps/6541
Tasmania II
108x108, 6 players
http://resource.openra.net/maps/6540
Tasmania III
96x96, 6 players
http://resource.openra.net/maps/6539
Platform Gamma
96x96, 6 players
http://resource.openra.net/maps/6544
Platform Delta
64x64, 2 players
http://resource.openra.net/maps/6546

Posted: Wed Dec 02, 2015 4:41 pm
by noobmapmaker
Buildable area: enough room (no trees and debris) to build a base. But I think there is plenty in most of your maps. The trees are far apart.
Still feel that you need a bit of "pizza-atomica"

He has some map making principles that lead to amazing 'natural' maps.
These last four maps look good, though! The best ones in that post, imo. Well, and you need to 'plug' them by testing it in multiplayer. Otherwise few people will play them.
*edit: especially the indoor maps seem like good maps to me! They'll probably give good competitive games.
Posted: Wed Dec 02, 2015 7:44 pm
by pulse
Thanks.
I like PizzaAtomica's maps a lot but ultimately we have different styles.
Posted: Wed Dec 16, 2015 9:05 am
by pulse
Mod: TD
Reasonable Doubt
84x84, 2 players
http://resource.openra.net/maps/6586
Inversion
110x97, 6 players
http://resource.openra.net/maps/6591
Kane's Invasion
120x97, 4 players
http://resource.openra.net/maps/6612
A 3v1 map inspired by
Beachhead Survival by Matt.
Thanks to Insert Name, GDave, anjew, Zaqzorn, shpooky, DeafFox, Hi, Bong, Norman and others who helped with testing during the production of this map.

Posted: Wed Jan 27, 2016 7:45 am
by AoAGeneral1
Bumping this awesome thread.
Due to the rehashing of the maps lately people can find an easy way to download maps.
Posted: Wed Jan 27, 2016 9:46 am
by pulse
Btw, links are screwed up. Choose latest revision of each map before downloading.