Dune 2000 Revision Mod at Version test build 20032014-2
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 2.0.50727.5477
Exception of type `System.InvalidOperationException`: Unit `fire2` does not have all sequences defined.
at OpenRA.Graphics.SequenceProvider.GetSequence(String unitName, String sequenceName)
at OpenRA.Graphics.Animation.PlayRepeating(String sequenceName)
at OpenRA.Mods.RA.Effects.Bullet..ctor(BulletInfo info, ProjectileArgs args)
at OpenRA.Mods.RA.Effects.BulletInfo.Create(ProjectileArgs args)
at OpenRA.Mods.RA.Armament.<CheckFire>c__AnonStorey58.<>m__3()
at OpenRA.Mods.RA.AttackBase.ScheduleDelayedAction(Int32 t, Action a)
at OpenRA.Mods.RA.Armament.CheckFire(Actor self, AttackBase attack, IFacing facing, Target target)
at OpenRA.Mods.RA.AttackBase.DoAttack(Actor self, Target target)
at OpenRA.Mods.RA.Activities.Attack.InnerTick(Actor self, AttackBase attack)
at OpenRA.Mods.RA.Activities.Attack.Tick(Actor self)
at OpenRA.Traits.Util.RunActivity(Actor self, Activity act)
at OpenRA.World.Tick()
at OpenRA.Game.TickInner(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
Occurred when testing the flamethrower.
Trikes are nearly useless now, three riflemen shouldn't be able to simply dispatch a trike. Heavy troopers beat everything and ornithopters are also really overpowered. Three shouldn't destroy a refinery in a matter of seconds
Art could use some work
When you get time, be sure to include original artwork for the units - they don't fit with the rest of the style in the latest version.