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Posted: Sat Aug 13, 2011 12:39 pm
by Petrenko
Heyho,

i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest.

Hope this helps.

Edit:

Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start)

i'd really like to add a stealth subfaction for the allies but i need some shp's.

Posted: Sun Aug 21, 2011 8:47 pm
by chrisf
Instead of makeshp, maybe you want to start using OpenRA.Utility --shp

Posted: Tue Sep 13, 2011 2:18 pm
by Petrenko
Sorry to ask but,...

how?

(Can't find the page which already described it)

Thanks in advance,

Petrenko

Posted: Tue Sep 20, 2011 1:34 pm
by Petrenko
Greetings.

I finaly got my first custom-made shp!

It replaces the tesla-drone.

Posted: Tue Sep 20, 2011 2:41 pm
by Petrenko
Heyho.

Another one ready.

The Teslapowerplant doesn't requiree much space in your base.
Plus its slightly more effective!

Posted: Sat Sep 24, 2011 12:12 pm
by Petrenko
Heyho,

i realised how shitty the teslapowerplant looked.

How about this?

Posted: Sat Sep 24, 2011 2:14 pm
by Petrenko
Hello again,

i tried to make another barracks for the stealth-subfaction. Its now a custom shp and it got a normal size.

Posted: Sat Sep 24, 2011 4:40 pm
by Petrenko
Heyho,

i try to port my mod to 920 but i got some problems.
Here is the log:

Code: Select all

System.InvalidOperationException: Cannot locate type: PlayerCommands
   bei OpenRA.ObjectCreator.<MissingTypeAction>m__4E(String s)
   bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args)
   bei OpenRA.Server.Server..ctor(IPEndPoint endpoint, String[] mods, ServerSettings settings, ModData modData)
   bei OpenRA.Game.CreateServer(ServerSettings settings)
   bei OpenRA.Mods.RA.Widgets.Logic.CreateServerMenuLogic.<CreateServerMenuLogic>c__AnonStorey100.<>m__233()
   bei OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__B8(MouseInput _)
   bei OpenRA.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
   bei OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
   bei OpenRA.Widgets.Widget.DoHandleInput(MouseInput mi)
   bei OpenRA.DefaultInputHandler.<OnMouseInput>c__AnonStorey22.<>m__21()
   bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey2F.<>m__5E()
   bei OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
   bei OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
   bei OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input)
   bei OpenRA.Renderer.SdlCommon.SdlInput.PumpInput(IInputHandler inputHandler)
   bei OpenRA.Renderer.Glsl.GraphicsDevice.PumpInput(IInputHandler inputHandler)
   bei OpenRA.Graphics.Renderer.EndFrame(IInputHandler inputHandler)
   bei OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
   bei OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
   bei OpenRA.Game.Run()
   bei OpenRA.Program.Run(String[] args)
   bei OpenRA.Program.Main(String[] args)

Posted: Sun Sep 25, 2011 10:59 am
by Petrenko
Heyho.

Got an Update for the Defense.

Posted: Sun Sep 25, 2011 12:11 pm
by riderr3
Looking good :)

Posted: Sun Sep 25, 2011 12:17 pm
by raminator
nice work there

Posted: Mon Sep 26, 2011 3:08 am
by chrisf
Just remove the reference to PlayerCommands in your mod.yaml. It no longer exists in the RA code.

Posted: Mon Sep 26, 2011 4:39 pm
by Petrenko
I did that. But now i can't unpack my mcv.

Would fit well for a first-of-aprils-mod.

Btw:

I found this: http://www.moddb.com/games/zod-engine

I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.

Posted: Tue Sep 27, 2011 12:51 pm
by Petrenko
Heyho.

Soviet defense now way more soviet-like.

Posted: Tue Oct 25, 2011 2:31 pm
by Petrenko
Heyho.

I think i'll make a new gametype/mod.

Anyone want to help?