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Posted: Sat Aug 13, 2011 12:39 pm
by Petrenko
Heyho,
i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest.
Hope this helps.
Edit:
Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start)
i'd really like to add a stealth subfaction for the allies but i need some shp's.
Posted: Sun Aug 21, 2011 8:47 pm
by chrisf
Instead of makeshp, maybe you want to start using OpenRA.Utility --shp
Posted: Tue Sep 13, 2011 2:18 pm
by Petrenko
Sorry to ask but,...
how?
(Can't find the page which already described it)
Thanks in advance,
Petrenko
Posted: Tue Sep 20, 2011 1:34 pm
by Petrenko
Greetings.
I finaly got my first custom-made shp!
It replaces the tesla-drone.
Posted: Tue Sep 20, 2011 2:41 pm
by Petrenko
Heyho.
Another one ready.
The Teslapowerplant doesn't requiree much space in your base.
Plus its slightly more effective!
Posted: Sat Sep 24, 2011 12:12 pm
by Petrenko
Heyho,
i realised how shitty the teslapowerplant looked.
How about this?
Posted: Sat Sep 24, 2011 2:14 pm
by Petrenko
Hello again,
i tried to make another barracks for the stealth-subfaction. Its now a custom shp and it got a normal size.
Posted: Sat Sep 24, 2011 4:40 pm
by Petrenko
Heyho,
i try to port my mod to 920 but i got some problems.
Here is the log:
Code: Select all
System.InvalidOperationException: Cannot locate type: PlayerCommands
bei OpenRA.ObjectCreator.<MissingTypeAction>m__4E(String s)
bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args)
bei OpenRA.Server.Server..ctor(IPEndPoint endpoint, String[] mods, ServerSettings settings, ModData modData)
bei OpenRA.Game.CreateServer(ServerSettings settings)
bei OpenRA.Mods.RA.Widgets.Logic.CreateServerMenuLogic.<CreateServerMenuLogic>c__AnonStorey100.<>m__233()
bei OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__B8(MouseInput _)
bei OpenRA.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
bei OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
bei OpenRA.Widgets.Widget.DoHandleInput(MouseInput mi)
bei OpenRA.DefaultInputHandler.<OnMouseInput>c__AnonStorey22.<>m__21()
bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey2F.<>m__5E()
bei OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
bei OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
bei OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input)
bei OpenRA.Renderer.SdlCommon.SdlInput.PumpInput(IInputHandler inputHandler)
bei OpenRA.Renderer.Glsl.GraphicsDevice.PumpInput(IInputHandler inputHandler)
bei OpenRA.Graphics.Renderer.EndFrame(IInputHandler inputHandler)
bei OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
bei OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
bei OpenRA.Game.Run()
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
Posted: Sun Sep 25, 2011 10:59 am
by Petrenko
Heyho.
Got an Update for the Defense.
Posted: Sun Sep 25, 2011 12:11 pm
by riderr3
Looking good

Posted: Sun Sep 25, 2011 12:17 pm
by raminator
nice work there
Posted: Mon Sep 26, 2011 3:08 am
by chrisf
Just remove the reference to PlayerCommands in your mod.yaml. It no longer exists in the RA code.
Posted: Mon Sep 26, 2011 4:39 pm
by Petrenko
I did that. But now i can't unpack my mcv.
Would fit well for a first-of-aprils-mod.
Btw:
I found this:
http://www.moddb.com/games/zod-engine
I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.
Posted: Tue Sep 27, 2011 12:51 pm
by Petrenko
Heyho.
Soviet defense now way more soviet-like.
Posted: Tue Oct 25, 2011 2:31 pm
by Petrenko
Heyho.
I think i'll make a new gametype/mod.
Anyone want to help?