Additional bots for OpenRA Red Alert 20250330; (Yes, the description is AI-generated
Fransbots Expansion for OpenRA
This expansion adds six new advanced AI opponents to the standard lineup of Rush AI, Normal AI, Turtle AI, and Navy AI—each designed to deliver a more dynamic and challenging skirmish experience.
These bots utilize specialized units such as engineers, thieves, medics, technicians, and even Tanya! They feature distinct build orders and attack strategies, deploy a broader range of units, and make smarter use of atomic bombs.. All bots are capable of base expansion, making them more resilient on larger maps and in late-game scenarios.
Fransbots consistently outperform the default AI without relying on cheats or artificial bonuses. Their strength lies in optimized base construction, unit production, and economic management—crafted for maximum skirmish enjoyment!
Installation Instructions
Make a backup of your existing ra folder, typically located at: C:\Program Files\OpenRA\mods\ra
Download the fransbots.zip file and replace the contents of your ra folder with the 19 files distributed across 3 folders.
If installed correctly, you'll see the message "Fransbots enabled!" in the skirmish lobby, along with a short description of each bot.
Important: To play with friends, they must also have the bots installed. While Fransbots are active, standard multiplayer games and other scenarios may not function properly. For flexibility, it's recommended to maintain two separate ra folders and switch between them as needed.
Overview of the Fransbot "family";
Air AI deploys frequent, small, well-balanced forces supported by air units. It targets harvesters and construction yards early, often starting with an engineer rush to capture key structures. It expands moderately and uses mines.
Horde AI overwhelms opponents with waves of infantry, rockets, and artillery. It focuses on rapid production of basic units and expands slowly. It captures oil derricks but does not use mines.
Base AI is defensive by nature, keeping units at home until it builds up enough force to strike. It prioritizes economic growth early and expands quickly. It uses thieves to capture oil derricks and deploys mines.
Tech AI relies on small groups of high-end units. It builds its economy early to support advanced tech later in the game. It expands slowly but captures oil derricks and uses mines.
Raid AI constantly harasses with small forces and aggressively deploys engineers and thieves to capture buildings. Though it may not survive long on its own, it excels as a team member or secondary opponent. It expands quickly, uses mines, and has naval capabilities.
Fleet AI specializes in naval assaults. It builds a balanced base and defends until its navy is ready. It expands moderately, captures oil derricks, and uses mines.
Let me know which one gives you the toughest fight!