Feature Request - New Release (Build Indicator light)

Discussion about the game and its default mods.
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Tu✖
Posts: 4
Joined: Sun Jul 10, 2022 2:36 pm

Feature Request - New Release (Build Indicator light)

Post by Tu✖ »

On the UI bar, once a build is completed in turns yellow. Is there any possibility to add an orange or blue indicator light as well when a build is in progress? Bonus points if the light would progress across the button as the build is being completed.

This would be hugely helpful for noobs like myself.

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Punsho
Posts: 143
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Feature Request - New Release (Build Indicator light)

Post by Punsho »

That wouldn't work with multiqueue (Tiberian Dawn as well as some other third party mods use multiqueue)

tux
Posts: 16
Joined: Sun Nov 14, 2021 3:07 pm

Re: Feature Request - New Release (Build Indicator light)

Post by tux »

lol fake tux at it again

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dragunoff
Posts: 8
Joined: Tue Jul 24, 2018 10:00 am

Re: Feature Request - New Release (Build Indicator light)

Post by dragunoff »

This has been discussed already and there is a tracking issue: https://github.com/OpenRA/OpenRA/issues/17442
The remasters have a similar feature.

Tu✖
Posts: 4
Joined: Sun Jul 10, 2022 2:36 pm

Re: Feature Request - New Release (Build Indicator light)

Post by Tu✖ »

Sounds good. Thank you

luk3Z
Posts: 1
Joined: Sun Dec 04, 2022 11:12 am
Location: Poland

Re: Feature Request - New Release (Build Indicator light)

Post by luk3Z »

I have 1 suggestion about the game - there will be nice to have units counter somewhere on the interface.
For example: haversters: ..., intantry: ..., vehicles: ....
I've always missed that stats in the C&C games.

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dragunoff
Posts: 8
Joined: Tue Jul 24, 2018 10:00 am

Re: Feature Request - New Release (Build Indicator light)

Post by dragunoff »

luk3Z wrote:
Sun Dec 04, 2022 11:22 am
I have 1 suggestion about the game - there will be nice to have units counter somewhere on the interface.
For example: haversters: ..., intantry: ..., vehicles: ....
I've always missed that stats in the C&C games.
A selection palette can fulfil that role. It existed in the third generation of CNC games and has been discussed for OpenRA (see https://github.com/OpenRA/OpenRA/issues/16687).

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