Fransbots 20231220
Time for another update of my bots!
General changes;
Infantry, Rocketeers and air units have slight different target priorities for some overall better attack priority handling. With this changes even the vanilla-bots has been tougher, unsure how it effect the campaign games though.
All the bots do the following:
-Sends out thieves and engineer for capture harvesters, construction yards and oilrigs.
-Priorities to a-bomb your nuke silo so you become behind in the nuke game (yes, its evil).
-All fransbots expand their bases with more constructions yards.
-All fransbots beats the vanilla bots on regular basis.
-Builds medical and mechanical units for heal the squads and harvesters.
-Builds nuketrucks and other units the vanilla bots do not build.
-In general better responce time to threats, more interested in defending harvesters.
-General less waste of money and smoother base expansion and army building.
-Does not work with navy
![Worried :/](./images/smilies/worried.gif)
Short description of each bot;
AirAI
Tweaked for an all-rounded bot with focus of Air support. Expect an agressive bot using all availible units and notorius sniping your harvesters.
HordeAI
Tweaked for mass assualt with basic soldiers followed up with artillary. Expect constant fight from beginning to end.
BaseAI
Tweaked for base creeping, left in peace this bot can take over half the map in no time!. Expect one of the toughest bot to beat in the endgame.
TechAI
Variant of the BaseAi but builds one (or more!) sofisticated base with high tech units. Expect nuke warning within the 5-6 minutes!
RaidAI
Variant for the BaseAI, focus on engineers and thieves. Expands quickly in many small bases. Expect thieves, fake buildings and gap generators. Did I mention thieves?
Download the fransbot20231220.zip and replace the mod.yaml file in the "ra" folder. Then replace the files other files in the "rules" folder.
Dont forget to make a backup first. You will not be able to play online with this mod.
Enjoy!