CnC Tiberian Dawn

Custom Map Settings.

Information and discussion for custom maps and mods.
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Markis
Posts: 35
Joined: Tue Apr 27, 2021 11:54 am
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CnC Tiberian Dawn

Post by Markis »

Hello.
I wont the civilian Buildings destroyed is leaving the husk in advance MP map

V01:
SpawnActorOnDeath:
Actor: V01.Husk ( Normaly delete but it doesnt work in advance map because its taking the script from static rules ) Plz Help me... Better to dissapear completely after Destroying. How to script this?

abcdefg30
Posts: 489
Joined: Mon Aug 18, 2014 6:00 pm

Re: CnC Tiberian Dawn

Post by abcdefg30 »

Hi. You can remove traits by putting a "-" in front of the name:

Code: Select all

V01:
	-SpawnActorOnDeath:

Markis
Posts: 35
Joined: Tue Apr 27, 2021 11:54 am
Contact:

Re: CnC Tiberian Dawn

Post by Markis »

25 errors of lint...But work perfectly...Thank you...You saved my day. https://resource.openra.net/maps/44301/

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