How do I design a map better for AI's doing Naval battles?

Looking for tips to making better maps for AI Naval battle.

Information and discussion for custom maps and mods.
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CmdrRiker
Posts: 2
Joined: Sun Dec 13, 2020 1:08 am

How do I design a map better for AI's doing Naval battles?

Post by CmdrRiker »

I made a map.
https://resource.openra.net/maps/39698

The spawn spots are a little cramped and not too much ore --- which plays how I like.

However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units and won't attack with them. If I set the AI to Naval it plays particularly poorly, seems to do nothing.

I've played Rush and Naval AI's that will attack using subs or ships on other maps. Is it something about my map design that's preventing the AI from effective Naval?

Any tips on designing maps better for AI?

Thanks!

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KOYK_GR
Posts: 68
Joined: Fri Aug 26, 2011 12:46 pm

Re: How do I design a map better for AI's doing Naval battles?

Post by KOYK_GR »

Your map is fine, try playing with normal AI, they tend to build navy aswell.

By the way Ive fixed all of the cliffs, the water cliffs, and the beaches for you, now ill fix the river bridge and then upload the map here.
Last edited by KOYK_GR on Sun Dec 27, 2020 12:05 am, edited 1 time in total.

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KOYK_GR
Posts: 68
Joined: Fri Aug 26, 2011 12:46 pm

Re: How do I design a map better for AI's doing Naval battles?

Post by KOYK_GR »

There, here it is, enjoy.
Attachments
maratimes_3v4_nb-002.oramap
Fixed map
(16.86 KiB) Downloaded 181 times

CmdrRiker
Posts: 2
Joined: Sun Dec 13, 2020 1:08 am

Re: How do I design a map better for AI's doing Naval battles?

Post by CmdrRiker »

I just did an ore variation: switching the ore to the jewel ore with more. This gets the AIs doing better with Naval. I think it's just having their economy to take advantage of build.

https://resource.openra.net/maps/39880/

This seems to work better, but I kept the older one around because sometimes I like to play with less ore.


KOYK_GR wrote:
Sat Dec 26, 2020 11:45 pm
By the way Ive fixed all of the cliffs, the water cliffs, and the beaches for you, now ill fix the river bridge and then upload the map here.
Ok, I see that looks better. Is the the collision detection different for certain spots, or just aesthetic? I just made change above using my old edit ^.

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KOYK_GR
Posts: 68
Joined: Fri Aug 26, 2011 12:46 pm

Re: How do I design a map better for AI's doing Naval battles?

Post by KOYK_GR »

well its is mostly aesthetic, but aesthetics and terrain collision go hand in hand in cliffs.

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