Suggestion : Developer Funding for OPENRA TBS Engine

Discussion about the game and its default mods.
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Slide
Posts: 3
Joined: Sat Aug 22, 2020 8:53 pm

Suggestion : Developer Funding for OPENRA TBS Engine

Post by Slide »

Hello,

In order to speed Tiberium's Sun engine branch development, I suggest that community developers use this site (example): https://www.patreon.com/ to finance their development, which will add a source of motivation. I'm sure you'll get a lot of funding.

Regards,

Slide

Slide
Posts: 3
Joined: Sat Aug 22, 2020 8:53 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Slide »

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Last edited by Slide on Tue Sep 01, 2020 9:08 pm, edited 1 time in total.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by abcdefg30 »

We do not take direct donations since EA still holds the IP rights. We have a Patreon page for our server infrastructure (which is not involved with any IP from EA): https://www.patreon.com/orahosting
(See also https://github.com/OpenRA/OpenRA/wiki/Donating )

Slide
Posts: 3
Joined: Sat Aug 22, 2020 8:53 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Slide »

Does EA have IP rights on the engine you develop? Or only on the tiles/sounds? Can't the funding be for engine development only?

I support now "orahosting" but I would have liked to support development too (like other people I'm sure).
Last edited by Slide on Tue Sep 01, 2020 9:08 pm, edited 1 time in total.

Ronald
Posts: 166
Joined: Fri Aug 30, 2019 9:05 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Ronald »

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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by abcdefg30 »

Ronald wrote:
Thu Aug 27, 2020 7:11 am
@abcdefg30: Are these facts somewhere (legally) documented about:
I don't think so. EDIT: See below.
Slide wrote:
Wed Aug 26, 2020 10:25 am
Does EA have IP rights on the engine you develop? Or only on the tiles/sounds? Can't the funding be for engine development only?
Not to the engine. But we're still working on and distributing Red Alert, Tiberian Dawn and in the future Tiberian Sun, and anything that looks like we are taking money for that is a potentially dangerous game - one we don't want to play with a large corporation like EA.

SirCake
Posts: 393
Joined: Thu Feb 04, 2016 5:40 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by SirCake »

abcdefg30 wrote:
Thu Aug 27, 2020 9:16 am
Ronald wrote:
Thu Aug 27, 2020 7:11 am
@abcdefg30: Are these facts somewhere (legally) documented about:
I don't think so.
They have to be, and publicly available. that's the purpose of copyright and trademarks. I just don't know where...

Of course for interpreting those, you have to be an attorney. Are you an attorney, Ronald?
Let's not play with people who can afford a bunch of them.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by abcdefg30 »

Ah well, I thought this was asking if *we* did document anything like that.

Ronald
Posts: 166
Joined: Fri Aug 30, 2019 9:05 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Ronald »

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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.

Ronald
Posts: 166
Joined: Fri Aug 30, 2019 9:05 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Ronald »

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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.

SirCake
Posts: 393
Joined: Thu Feb 04, 2016 5:40 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by SirCake »

Not sure if you are aware, EA just OpenSourced the updated original cnc/ra engine source code with C&C remastered. (Which is very cool, all hail EA)
They had the power to reveal the previously closed source, so it was theirs in the first place.

OpenRA is, as far as I am aware a completely new program from scratch, and is under a GPL license.
See https://github.com/OpenRA/OpenRA/blob/bleed/COPYING

OpenRA is not(!) the original game engine. OpenRA only uses the Artwork from the cnc/ra game and simulates how the original behaves.

Abdullah Aleafif
Posts: 1
Joined: Thu Aug 27, 2020 4:16 pm

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Abdullah Aleafif »

hey mate, it would be great if you added a key to disable off mode invisibility stealth tanks, because they 've problems while attack, specially aircrafts in vanilla TS

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Post by Matt »

We used https://www.bountysource.com/teams/open ... _ids=36085 in the past to manage bug bounties, but it didn't work out. People put few dollars on hard or unsolvable problems which only caused frustration on both sides. The concept needs proper project management and does not really work in a hobbyist environment.

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