AI Code
AI Code
Hi i'm just asking about developing or adding a new Cvar to the game, i want to find a way to the ai to give him additional cash, i tried to modify the truck by changing the cost from 500 to -5000 it works and added TRUK to ai but when you take it down the game crushes.
So the best thing is to give the extras ressources by adding an exact command: /givecashai
thanks for helping
So the best thing is to give the extras ressources by adding an exact command: /givecashai
thanks for helping
Re: AI Code
The best solution would likely be adding a "CashTrickler" trait that is conditional and enabled by the "GrantConditionOnBotOwner" trait.
For example adding something like the following would give the normal AI $50 every 5 seconds:
For example adding something like the following would give the normal AI $50 every 5 seconds:
Code: Select all
CashTrickler:
Amount: 50
RequiresCondition: enable-normal-ai
Interval: 125
Re: AI Code
This is a great solution, i'm trying to find Mods.Common.traits for hours but nothing found, even try to execute OpenRa.Mods.Common dont know how it works, could you help me with this ? otherwise thanks for the answer
Re: AI Code
You'd have to add that to the code in "ai.yaml" under "Player:".
Re: AI Code
OpenRA engine version release-20200202
Red Alert mod version release-20200202
Date: 2020-05-22 09:46:46Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.NullReferenceException`: La référence d'objet n'est pas définie à une instance d'un objet.
à OpenRA.Mods.Common.Traits.CashTrickler.Created(Actor self)
à OpenRA.Actor.Created()
à OpenRA.Player..ctor(World world, Client client, PlayerReference pr)
à OpenRA.Mods.Common.Traits.CreateMPPlayers.OpenRA.Traits.ICreatePlayers.CreatePlayers(World w)
à OpenRA.World..ctor(ModData modData, Map map, OrderManager orderManager, WorldType type)
à OpenRA.Game.StartGame(String mapUID, WorldType type)
à OpenRA.Game.LoadShellMap()
à OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
à OpenRA.Game.InitializeMod(String mod, Arguments args)
à OpenRA.Game.Initialize(Arguments args)
à OpenRA.Game.InitializeAndRun(String[] args)
à OpenRA.WindowsLauncher.RunGame(String[] args)
Red Alert mod version release-20200202
Date: 2020-05-22 09:46:46Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.NullReferenceException`: La référence d'objet n'est pas définie à une instance d'un objet.
à OpenRA.Mods.Common.Traits.CashTrickler.Created(Actor self)
à OpenRA.Actor.Created()
à OpenRA.Player..ctor(World world, Client client, PlayerReference pr)
à OpenRA.Mods.Common.Traits.CreateMPPlayers.OpenRA.Traits.ICreatePlayers.CreatePlayers(World w)
à OpenRA.World..ctor(ModData modData, Map map, OrderManager orderManager, WorldType type)
à OpenRA.Game.StartGame(String mapUID, WorldType type)
à OpenRA.Game.LoadShellMap()
à OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
à OpenRA.Game.InitializeMod(String mod, Arguments args)
à OpenRA.Game.Initialize(Arguments args)
à OpenRA.Game.InitializeAndRun(String[] args)
à OpenRA.WindowsLauncher.RunGame(String[] args)
Re: AI Code
Code: Select all
[Player:
CashTrickler:
Amount: 50
RequiresCondition: enable-rush-ai
Interval: 125
ModularBot@RushAI:
Name: Rush AI
Type: rush
ModularBot@NormalAI:
Name: Normal AI
Type: normal
ModularBot@TurtleAI:
Name: Turtle AI
Re: AI Code
Odd, that shouldn't crash at all. I'll have a look at it.
Re: AI Code
The same issue with the last release...
Re: AI Code
I see, CashTrickler doesn't work on player actors right now (engine bug), sorry for being misleading here. For now you can try putting that trait on a dummy actor, or just putting on for example the construction yard so that AIs get money while that still exists.
Re: AI Code
Fwiw, I have filed OpenRA/OpenRA#18182 so we'll hopefully have this error resolved for upcoming releases.
Re: AI Code
Thanks, for now i just created a new unit similar to the TRUK replaced by CASH, added to the Ai squadmanager cash: 10 cost: -5000 with cloak, the take down of the truck crash because of the player exp, i fix it... i hope this issue of the cashtrilckler will be fixed in the next release...