rules
how to edit ore growth rate?
rules
I'm new here, so hi to everyone.
I wondered if anyone could help me with this problem: I'd like to edit the ore growth rate but I couldn't find the line in the world.yaml file.
It only offers MaxDensity and ValuePerUnit.
Sorry, if I'm posting in the wrong room.
Thanks in advance.
Farshid
I wondered if anyone could help me with this problem: I'd like to edit the ore growth rate but I couldn't find the line in the world.yaml file.
It only offers MaxDensity and ValuePerUnit.
Sorry, if I'm posting in the wrong room.
Thanks in advance.
Farshid
Re: rules
You'll want to edit the values of SeedsResources on the ore mine actors which are usually in misc.yaml.
Re: rules
Thanks for the fast answer.
I found these lines, there is no value and I can't add any.
Sorry I'm not familiar with this at all.
MINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
AppearsOnMapPreview:
Terrain: Ore
SeedsResource:
MapEditorData:
Categories: Resource spawn
RequiresSpecificOwners:
ValidOwnerNames: Neutral
Could you help with an example?
Thx
I found these lines, there is no value and I can't add any.
Sorry I'm not familiar with this at all.
MINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
AppearsOnMapPreview:
Terrain: Ore
SeedsResource:
MapEditorData:
Categories: Resource spawn
RequiresSpecificOwners:
ValidOwnerNames: Neutral
Could you help with an example?
Thx
Last edited by farshidys on Tue Mar 24, 2020 2:21 pm, edited 1 time in total.
Re: rules
I got yet another question. I used to play the original game like decades ago and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?
Is it possible to like get the "original" rules files with the original parameters?
thx
Is it possible to like get the "original" rules files with the original parameters?
thx
Re: rules
Thanks I got it.abcdefg30 wrote: ↑Tue Mar 24, 2020 9:51 amYou'll want to edit the values of SeedsResources on the ore mine actors which are usually in misc.yaml.
Do you know anything about the original rules if you know what I mean?
Thx
Re: rules
Current OpenRA RA mod is rebalanced almost completely to provide variation and fair chance for all factions.farshidys wrote: ↑Tue Mar 24, 2020 12:53 pmI got yet another question. I used to play the original game like decades ago and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?
Is it possible to like get the "original" rules files with the original parameters?
thx
There is a RA-classic mod that attempts to stick to original values as much as possible. https://github.com/OpenRA/raclassic
Re: rules
Nice! Thanks, I'm gonna try it.netnazgul wrote: ↑Tue Mar 24, 2020 2:48 pmCurrent OpenRA RA mod is rebalanced almost completely to provide variation and fair chance for all factions.farshidys wrote: ↑Tue Mar 24, 2020 12:53 pmI got yet another question. I used to play the original game like decades ago and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?
Is it possible to like get the "original" rules files with the original parameters?
thx
There is a RA-classic mod that attempts to stick to original values as much as possible. https://github.com/OpenRA/raclassic