Mission Tutorial Guide

Looking for a tutorial for making missions.

Information and discussion for custom maps and mods.
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Mav3r1ck
Posts: 4
Joined: Sun Nov 17, 2019 4:20 pm

Mission Tutorial Guide

Post by Mav3r1ck »

I'm looking for a proper mission making tutorial for OpenRA.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Mission Tutorial Guide

Post by abcdefg30 »

We don't really have a exhaustive manual on that, the best is probably https://github.com/OpenRA/OpenRA/wiki/Map-scripting and the links mentioned there. Looking at the existing missions is also a good starting point.

Mav3r1ck
Posts: 4
Joined: Sun Nov 17, 2019 4:20 pm

Re: Mission Tutorial Guide

Post by Mav3r1ck »

Thank you for the help!

Also, how to I make it to where buildings will spawn fire when they explode?

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Mission Tutorial Guide

Post by abcdefg30 »

I don't think there is a really easy way to do this currently. The best is probably using SpawnActorOnDeath with dummy actors that look like flames.

Mav3r1ck
Posts: 4
Joined: Sun Nov 17, 2019 4:20 pm

Re: Mission Tutorial Guide

Post by Mav3r1ck »

I see, I had used SpawnActorOnDeath so that the buildings would spawn infantry when they explode and the vehicles also.

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Re: Mission Tutorial Guide

Post by zypres1 »


Mav3r1ck
Posts: 4
Joined: Sun Nov 17, 2019 4:20 pm

Re: Mission Tutorial Guide

Post by Mav3r1ck »

I have another question. The color picker in the lobby can store custom colors. Which Yaml is this info located in?

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Graion Dilach
Posts: 277
Joined: Fri May 15, 2015 5:57 pm

Re: Mission Tutorial Guide

Post by Graion Dilach »

In your own settings.yaml within My Documents/OpenRA (varies on OS though, your home/OpenRA folder on Linux).


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