Materianer wrote: ↑Thu Apr 18, 2019 3:44 pm
I dont really like the idea of giving the advanced chrono to all allied factions.
It already seem to be excessive if someone teleports half of his army.
Why not nerf the ironcurtain time a bit ( just a little bit ) and introduce something new.
Let's look at purpose, counter play, cost efficiency:
Both Chronosphere and Iron Curtain are designed to break stalemates. Chrono does it by opening more fronts while Iron Curtain by literally breaking defensive positions
When fighting against Chrono your main goat is kill as many units that were chronoed and protect important infrastructure. Anti-infantry aircraft can easily take care of Artilleries, Chrono tanks, MCV's, Light tanks. Against Medium tanks best course of action is to wall off buildings. Aircraft are generally useful so it's not a big loss to be forced to build them. Concrete walls aren't very expensive, 200$ a pop. To wall off a structure it costs a minimum of 800$. In reference one Medium tank 850$, Yak 1350$. A wall can perfectly defend against 5 chronoed tanks and against most structures it's not even worth building as tanks can not kill them before their timer runs out. Having some anti-armour aircraft helps. Iron Curtain can also be used to defend important structures cancelling out Chrono
Against IC you can either use Chronosphere to teleport Iron curtained units away. It's difficult to do since right after the IC has fired units spread out. It's easier to do with the German C. The other more common way to combat IC is to run away, try losing as little assets to it as possible. When you know IC is ready you need to be ready to flee. Ready to give up some land, some structures. Their destruction is inevitable
Now they need to be compared. Both have the same health, same cost, power consumption, charge up intervals. non-German Chronosphere is situational, in defence it can only chrono out a few enemy vehicles if lucky. In offence can be used to take out a few enemy vehicles, it also can be used to snipe important structures but at a risk of losing expensive units such as tanks, artilleries, no more that one structure can be taken out at a time. It has some creative use possibilities that can provide a ton of value but opportunities for them come up very rarely. Now, Iron Curtain will
always provide value, it
always helps in defence and in offence. It can completely stop attacks and annihilate defensive positions. Costs nothing to use but the reset on timer. I don't see how this is balanced. Guaranteed versus situational value. And the worst thing is that those situations are rare and far between
Let's not forget that in most team games almost every Allied player is already picking Germany. In high level 1v1's Chronosphere is too weak and situational so most don't even bother building it. While Iron Curtain is something most build immediately after Tech Centre. It is rushed, no other tier 3 unit/structure provides this much guaranteed value.
I don't want to nerf Iron Curtain as it's currently in a perfect spot. It does what it's supposed to do. It breaks stalemates and often doesn't even let them happen. I think that Chronosphere is the one that must change.