The next playtest will include big changes that may cause unexpected bugs or player riots, so i'd like to get some pre-release feedback from forum-goers so that we have a chance to adjust things before the official second playtest in a week or two's time.
The important changes compared with Playtest 20190106 include:
- Refinements to the sidebar audio when building things, cash ticks, and game music
- Reduced Hijacker speed and Engineer capture delay
- (even more) Fixes for the campaign missions
- A complete overhaul to the way units track and follow targets that disappear under the fog of war - now including engineers, spies, and transports
- Force firing artillery-style units targets the ground instead of units (they won't stop if you lose visibility)
- Turreted units now automatically acquire and fire on targets while moving
- Fixes for several gameplay crashes in playtest-20190106 and pkgtest-20190127
We had a productive weekend merging PRs, so this build is directly based on the current state for the next playtest, with no other changes.
Test builds can be downloaded from this GitHub milestone, which will self-destruct when the next playtest comes out. The previous test build can be found here if needed.