Heya everyone,
I've been working on a new in-game UI for Tib Dawn mod. It's based on the work of xanax and warman who were working on this before me. I've also added some twists from myself and I have coded it to work in-game. 
I'm starting this topic to gather overall feedback and suggestions on some points.
Here is the issue on github: https://github.com/OpenRA/OpenRA/issues/7572
And here's my WIP branch: https://github.com/dragunoff/OpenRA/tre ... -dragunoff
Test builds can be downloaded from here: https://drive.google.com/drive/folders/ ... sp=sharing (sorry, no mac build, I couldn't package that)
			
			
													Tiberian Dawn UI revamp
Feedback and discussion on the new TD in game user interface
Tiberian Dawn UI revamp
					Last edited by dragunoff on Fri Jan 04, 2019 8:16 pm, edited 1 time in total.
									
			
									
						Re: Tiberian Dawn UI revamp
GDI
There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
			
							There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
- Attachments
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				- GDI (green buttons)
- cnc-ui-GDI--green.png (342.46 KiB) Viewed 7698 times
 
					Last edited by dragunoff on Fri Jan 04, 2019 4:03 pm, edited 1 time in total.
									
			
									
						Re: Tiberian Dawn UI revamp
Nod
There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
			
			
									
									
						There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
- Coop D. Ragon
- Posts: 2
- Joined: Sun Jul 29, 2018 8:08 pm
- Location: Germany
Re: Tiberian Dawn UI revamp
Wow that looking awesome  <3
			
			
									
									
						Re: Tiberian Dawn UI revamp
Green GDI looks nice 
			
			
									
									
						
Re: Tiberian Dawn UI revamp
I thought that GDI style color is brown/yellow. Green is completely fine too though.
As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).
			
			
									
									
						As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).
Re: Tiberian Dawn UI revamp
GDI color is indeed golden/brown, but I think it would be harder to make an UI with that color because it would be too similar the active icon state (yellow). I think that it's better to have consistent icon states across factions. Furthermore green was used for GDI's UI in CNC3 and since this proposed design seems inspired by CNC3 I think it's good to stick with green. I may still give it a try though as I am curious.
@netnazugul Which part of the UI do you refer to as "incuts"?
			
			
									
									
						@netnazugul Which part of the UI do you refer to as "incuts"?

