Doomsday's maps
Maps for RA and TD
Doomsday's maps
This thread is a showcase of maps I have created for OpenRA. I mainly create 1v1 maps for RA and TD. My maps aim to be balanced and symmetrical. If you have any feedback, comments are appriciated.
Red Alert
Stanitsa (1v1, 71x71)
Battery (1v1, 68x68)
Hardship (1v1, 96x60)
Jimmy's Revenge (1v1, 62x62)
Duel Islands (1v1, 96x96)
Uncanny Valley (1v1, 84x60)
Tiberian Dawn
Loud Pipes (1v1, 96x72)
Endurance (Unfinished, 1v1, 120x120)
Canyon Time (Unfinished, 1v1, 96x96)
To do list
-Tweak visuals of Duel Islands (roads, ore fields, objects).
-Tweak balance of Duel Islands (sam site or capturable Forward Command added to both nuke silo islands).
Red Alert
Stanitsa (1v1, 71x71)
Battery (1v1, 68x68)
Hardship (1v1, 96x60)
Jimmy's Revenge (1v1, 62x62)
Duel Islands (1v1, 96x96)
Uncanny Valley (1v1, 84x60)
Tiberian Dawn
Loud Pipes (1v1, 96x72)
Endurance (Unfinished, 1v1, 120x120)
Canyon Time (Unfinished, 1v1, 96x96)
To do list
-Tweak visuals of Duel Islands (roads, ore fields, objects).
-Tweak balance of Duel Islands (sam site or capturable Forward Command added to both nuke silo islands).
Last edited by Doomsday on Tue Oct 24, 2017 9:45 pm, edited 22 times in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
New map has been added: Uncanny Valley (RA)
Last edited by Doomsday on Sun May 14, 2017 9:24 pm, edited 1 time in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
New map for TD: Loud Pipes.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
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- Posts: 38
- Joined: Sun Jun 19, 2016 4:54 pm
- Location: Chester, England
Hey Doomsday,
Nice to see you getting into mapmaking.
At this point, I have some mixed opinions:
Positives:
+ In terms of balance, your maps are absolutely perfect
+ I like the design of the Ore Lord remake battery, will try to check it out soon
+ Endurance's and Canyon time design looks very interesting. I'm sure it will provide excellent gameplay
Negatives:
- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .
Suggestions:
- I would try to play around a bit with debris, roads, trees and also try to make the ore patches more 'natural'
- I would try to vary the usage of cliffs and trees to make it feel less repetitive.
- variety in Patch size & shape
I know part of the critizism is probably unavoidable because of your personal map making style (and please do not change it, it makes them unique). For me personally, it leans a bit too much towards competitive gameplay.
Nice to see you getting into mapmaking.
At this point, I have some mixed opinions:
Positives:
+ In terms of balance, your maps are absolutely perfect
+ I like the design of the Ore Lord remake battery, will try to check it out soon
+ Endurance's and Canyon time design looks very interesting. I'm sure it will provide excellent gameplay
Negatives:
- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .
Suggestions:
- I would try to play around a bit with debris, roads, trees and also try to make the ore patches more 'natural'
- I would try to vary the usage of cliffs and trees to make it feel less repetitive.
- variety in Patch size & shape
I know part of the critizism is probably unavoidable because of your personal map making style (and please do not change it, it makes them unique). For me personally, it leans a bit too much towards competitive gameplay.
Thanks guys.
Thanks for good pointers.
I totally agree. I'll see what I can do. Jimmy's Revenge is empty because I want the map to be very open. Uncanny Valley is empty because majority of terrain doesn't fit with my idea for the map.Wippie wrote: ↑- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
Fair enough. For now I feel I'm mostly producing very standard maps and getting comfortable with map editor and mapping in general. Maybe my maps will be more varied in the future naturally.Wippie wrote: ↑- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .
Hmm yea.Wippie wrote: ↑- variety in Patch size & shape
Thanks for good pointers.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
Updated RA map Battery. Small changes to spawn locations and visual tweaks. Added small pond to top side to make map seem less symmetrical.
Updated RA map Jimmy's Revenge. Added two hospitals. Small reworks to ore field shapes. Added more roads. Added small terrain chunks around middle of the map (small forest and foundations of an old building).
EDIT: Removed pictures or TD maps Endurance and Canyon Time and marked them as unfinished maps.
Updated RA map Jimmy's Revenge. Added two hospitals. Small reworks to ore field shapes. Added more roads. Added small terrain chunks around middle of the map (small forest and foundations of an old building).
EDIT: Removed pictures or TD maps Endurance and Canyon Time and marked them as unfinished maps.
Last edited by Doomsday on Thu Jul 20, 2017 2:04 pm, edited 1 time in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
Updated RA map Stanitsa.
Stanitsa might as well be the last map I uploaded to RA resource center. It concludes my journey of creating small maps in order to make another decent small map in the spirit of Ore Lord and Desert Rats.
This is also my farewall to fellow players of OpenRA. For the past few months I've had zero motivation to play any games other than my official necessary RAGL matches. I'm frustrated with developers' attitude towards SoScared, Raishiwi, Discord community and 1v1 community as whole. I'll stick around to finish this season of RAGL but that's about it.
Stanitsa might as well be the last map I uploaded to RA resource center. It concludes my journey of creating small maps in order to make another decent small map in the spirit of Ore Lord and Desert Rats.
This is also my farewall to fellow players of OpenRA. For the past few months I've had zero motivation to play any games other than my official necessary RAGL matches. I'm frustrated with developers' attitude towards SoScared, Raishiwi, Discord community and 1v1 community as whole. I'll stick around to finish this season of RAGL but that's about it.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
Sad to hear,Doomsday wrote: ↑Updated RA map Stanitsa.
Stanitsa might as well be the last map I uploaded to RA resource center. It concludes my journey of creating small maps in order to make another decent small map in the spirit of Ore Lord and Desert Rats.
This is also my farewall to fellow players of OpenRA. For the past few months I've had zero motivation to play any games other than my official necessary RAGL matches. I'm frustrated with developers' attitude towards SoScared, Raishiwi, Discord community and 1v1 community as whole. I'll stick around to finish this season of RAGL but that's about it.
We still have to plan a 2 3 hours to play(test) your maps, we never did. I need some "disasters"
I hope you'll stick around on discord
... We need more memes !!!!