Easy & high value gameplay polishes.
Easy & high value gameplay polishes.
I'll start the ball rolling and add any good ones.
1. Be able to distinguish Allies and Soviet MCV (deployed and undeployed).
- particularly important if you want to steal enemy tech.
2. Some permanent indication of which is your primary (not just when it is assigned).
1. Be able to distinguish Allies and Soviet MCV (deployed and undeployed).
- particularly important if you want to steal enemy tech.
2. Some permanent indication of which is your primary (not just when it is assigned).
some kind of numbering system in the TD mod for structures, so if, for example, I built 2 barracks, you get 2 tabs for building infantry. it would be useful if the barracks had numbers on them corresponding to the number of each tab, so I can quickly tell which tabs will produce infantry at which barracks
Chronotanks and Minelayers deploy using the deploy key. Not sure why they don't already do this, seems like you can do it using ctrl or alt to do it, but i'd prefer it if there was at least an option to put everything that deploys on the same key.
Chronotanks and Minelayers deploy using the deploy key. Not sure why they don't already do this, seems like you can do it using ctrl or alt to do it, but i'd prefer it if there was at least an option to put everything that deploys on the same key.
I had a short notepad list just for this
copy/paste:
Right-click or rally pointing to unpassable terrain should auto-target the closest passable terrain instead of the unit stopping.
Aircraft crash ignite/burn down trees.
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
copy/paste:
Right-click or rally pointing to unpassable terrain should auto-target the closest passable terrain instead of the unit stopping.
Aircraft crash ignite/burn down trees.
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
Re: Easy & high value gameplay polishes.
That made me think, make it easier to steal the other faction technology. Like maybe the first engi would be internal instant capture on an MCV. But it wouldn't actually capture the MCV. Just the technology ability of it.Chimpo wrote: ↑I'll start the ball rolling and add any good ones.
1. Be able to distinguish Allies and Soviet MCV (deployed and undeployed).
- particularly important if you want to steal enemy tech.
2. Some permanent indication of which is your primary (not just when it is assigned).
Just an idea...
Well, yeah, fair point, but it would be a little easier if you could see. Further to that, since they are distinct factions there's a case for making them look different - in line with the general feature of allies vs soviet versions of structures.3.Lucian wrote: ↑1. why cant you just hover your mouse over the mcv?
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I'm pretty sure they already can, you just need to build a new WFAC while having other side's CYard in other to get enemy vehicles.SoScared wrote: ↑
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
Edit: Checked on last release that's indeed the case.
^^ Pretty sure you don't even need to build a new War Factory. If you capture the opposite team's Con Yard and you already have a War Factory built, you instantly unlock the opposite team's vehiclesMustaphaTR wrote: ↑I'm pretty sure they already can, you just need to build a new WFAC while having other side's CYard in other to get enemy vehicles.SoScared wrote: ↑
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
Edit: Checked on last release that's indeed the case.
No that's not the case.avalach21 wrote: ↑^^ Pretty sure you don't even need to build a new War Factory. If you capture the opposite team's Con Yard and you already have a War Factory built, you instantly unlock the opposite team's vehiclesMustaphaTR wrote: ↑I'm pretty sure they already can, you just need to build a new WFAC while having other side's CYard in other to get enemy vehicles.SoScared wrote: ↑
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
Edit: Checked on last release that's indeed the case.