[TD] Beta shp re-creations
[TD] Beta shp re-creations
After hours and hours i finally re created the HQ from the beta!
let there be known that i KOYK aka ELoyros re created it!!! (talking about ego, just give me credits if you use it,you are allowed to modify it,and distribute it,and use it)
This is how it was in the beta:
And this is how i made it:
let there be known that i KOYK aka ELoyros re created it!!! (talking about ego, just give me credits if you use it,you are allowed to modify it,and distribute it,and use it)
This is how it was in the beta:
And this is how i made it:
- Attachments
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- hq.shp
- (49.03 KiB) Downloaded 268 times
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- OpenRA-2017-03-22T125222320Z.png (319.16 KiB) Viewed 14266 times
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- OpenRA-2017-03-22T125203705Z.png (360.32 KiB) Viewed 14266 times
Last edited by KOYK_GR on Wed Apr 26, 2017 2:47 am, edited 1 time in total.
Thank you man! i can't wait to see your con yard! keep it up dude!Inq wrote: ↑Looks great man!
I started this too, only ended up doing about 3 frames. Haha, I made a start on the nod themed con yard too, it's maybe 20% complete. (Static frames & buildup) so time consuming...
Awesome work man! the construction yard is especially hard to edit due to all animations it uses. It looks exactly as the beta con yard, Good work!
p.s. nice idea about the refinery, please consider doing one of the following ideas too, for the refinery. the right logo looks more promising.
p.s. nice idea about the refinery, please consider doing one of the following ideas too, for the refinery. the right logo looks more promising.
- Attachments
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- nodbase.png (78.66 KiB) Viewed 14059 times
Thanks, yeah I've been putting it off for a while, but I'm sure I can finish it.KOYK_GR wrote: ↑Awesome work man! the construction yard is especially hard to edit due to all animations it uses. It looks exactly as the beta con yard, Good work!
p.s. nice idea about the refinery, please consider doing one of the following ideas too, for the refinery. the right logo looks more promising.
I made the refinery similar to the beta one.
It's maybe a little too bright red... or perhaps the stripes should be remap.
- Attachments
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- IMG_3365.GIF (36.29 KiB) Viewed 14035 times
Here is the progress I've made. They are functional, however I need to touch up/adjust most of them.
As my free time is limited & I might never finish - I'll release them as is
I'll post updated versions if I get time but feel free to use/edit these:
- Attachments
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- nodnuk2.shp
- Nod Advanced Power Plant
- (18.37 KiB) Downloaded 254 times
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- nodnuke.shp
- Nod Power Plant
- (17.88 KiB) Downloaded 275 times
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- nodfact.shp
- Nod Factory
- (144.28 KiB) Downloaded 272 times
Part 2
- Attachments
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- nodproc.shp
- Nod refinery
- (247.69 KiB) Downloaded 259 times
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- nodsilo.shp
- Nod silo
- (11.18 KiB) Downloaded 261 times
Thanks! , Yeah I tried to copy the original look closely, however it's not got double remap like beta. I made it like it is so it's multiplayer friendly ; and still retains some of the original look.KOYK_GR wrote: ↑WOW! nice work man! outstanding!!! i think i will rename this topic to [TD] Beta shp re-creations. btw i see you added the third color too, for the nod base!