The Soviet Tanya

Revisiting the cutting room floor.

Discussion about the game and its default mods.

Add Volkov and Chitzkoi to the Soviet skirmish/multiplayer arsenal as the Soviet Tanya

Yes
12
40%
No
18
60%
 
Total votes: 30

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Happy wrote:
zinc wrote:
Happy wrote: Its also got horrible vision so you need to hug your opponent to get any information whereas rangers can nicely observe from a distance.
True, but it's often not a problem in the early game. It's only really vulnerable to groups of rocket troops and teslas. And even a ranger can run into a tesla regardless of the superior vision.
I build 7 rockets after my second pp the only thing your APC is going to scout is death.
I doubt that stops someone scanning a base. Even if you get killed you still likely gather intelligence on their position and build order. And quite possibly you will pass on through just taking a bit of damage.

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Clockwork
Posts: 328
Joined: Fri Jan 06, 2017 3:50 am
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Post by Clockwork »

zinc wrote:
Happy wrote:
zinc wrote:
Happy wrote: Its also got horrible vision so you need to hug your opponent to get any information whereas rangers can nicely observe from a distance.
True, but it's often not a problem in the early game. It's only really vulnerable to groups of rocket troops and teslas. And even a ranger can run into a tesla regardless of the superior vision.
I build 7 rockets after my second pp the only thing your APC is going to scout is death.
I doubt that stops someone scanning a base. Even if you get killed you still likely gather intelligence on their position and build order. And quite possibly you will pass on through just taking a bit of damage.
I will always go WF first or double ref your APC through my base will scout common knowledge. I have defensive structures queued for gren or flamer drops. If you find my early army your apc will die its as simple as that, the information you gained will be invalid because ill move and you dont have a scout now to find me again, a ranger can stalk an army. A ranger wont die because it can advance a cell at time and find the army not have to drive up to the blob so they're touching to locate.

This is why soviets are hard as it is very difficult to obtain vision untill Yaks are out, as someone said (I think OMnom) that playing soviets is like playing blind chess and requires a lot of game sense to work which I 100% agree with.

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