When it comes to skirmish or online play it breaks the A10s. Ive tested it before and comments from pchote make sense. The A10s are to random right now to the point where they fly over the enemies base and they die before getting to their location due to wrong spawn side.
1.5: In C&C95 you can pick up a crate that granted A10s to either side. So Nod has been seen using A10s by this respective. I can agree about look differences.
2: Classic build range for online play breaks the game. Turning it into a base crawling game and lack of need for MCV expansions.
3: MCVs are redeployable. Once you start to hit that outside circle bit you can move the MCV over and deploy again. Or create another expansion piece.
4: Crushable vehicles has been an idea ive had for a long while for Mammoth Tanks but it looks ugly when the husk is left behind/spawned on top of the vehicle. I also like the idea of harvesters able to crush Nod bikes. (An AI bug in C&C95)
5: Interesting concept. This would require some testing but I won't add this idea in until next release. TD already has a large list of changes. As far as friendly fire flame damage its a lot better then in C&C95. Its very small and minimal in TD.
6: Ion strikes do not one shot MCVs. They bring them down to the wittled amount of red. Ions also can't one strike construction yards but requires as you said the A10 combo. Nukes are fine because the construction yard can be repacked and moved.
7: This has already been fixed.
8: Cursor glitch im assuming is caused by the zoom out screen. This issue is more common with people who have more then one screen. (My friend IE has three monitors. Looks highly amusing with ORA.)
9: AI needs work as it is. They build 2-3 regular power plants at the start of the game everytime in example. (This happens in RA aswell)
10: APCs have the flak type guns to destroy aircraft and light vehicles. APCs are not ment to kill other infantry (except crushing) although their damage to infantry is decent. They are meant to be a mixed unit packing infantry in and drop off.
Feedback is always appreciated
