The plane and helicopter crashes have been changed to provide a more substantial impact. They still only deal a large amount of damage to the ground cell they actually collide with but the "stray damage" covers a much larger area, making infantry duck and cover.
Badger's area has however been doubled, even the AOE actually dealing substantial damage. Was the same as the normal plane/helicopter crashes before. This is a huge aerial body tumbling down from the sky, the vanilla Badger crash didn't feel appropriate. Graphics and sound has been modified a bit to reflect the increased collision.
In addition, you can now use crate-dropping-badgers as offensive weapons. They go down with just one rocket so if you time it right and react fast enough you can get an additional advantage.
I'm usually against random chance in an RTS game because it makes things more about gambling instead of actual strategy however I consider this to be clever usage of surroundings, not random chance. It's true that you need to be lucky and have a badger pass by just at the right angle and at the right time but you also need too have skills enough to recognize the incoming opportunity, react to it and time your attack just right so that it crashes where you want it to. At the same time the enemy also has the chance to become aware of the incoming threat and reposition his army, as long as the shroud allows it.
I've also added a little easter egg when you shoot down a crate-dropping-badger.
