Open RA Map Editor
Discussion about the game and its default mods.
			
		
		
			
				
																			
								floydaa 							 
									
		Posts:  2  		Joined:  Sat Jan 28, 2017 9:35 am 		
		
						
						
		 
		
						
						
													
							
						
									
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								by floydaa   »  Sat Jan 28, 2017 9:38 am 
			
			
			
			
			Hi all, 
 
I've searched and failed at something I'm sure there is loads of info on. I think I'm just looking for the wrong information. 
 
I'd like to know where to download extra objects for the Open RA map editor - more trees, buildings etc. 
 
Thought I was on track by looking for sprites but the open RA sprite site shows only data. 
 
Please help me. Mock if appropriate.
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Fortnight 							 
									
		Posts:  195  		Joined:  Sat Oct 01, 2016 7:09 pm 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by Fortnight   »  Sat Jan 28, 2017 1:49 pm 
			
			
			
			
			Unfortunately I don't think you can put new graphics into a map without releasing a whole new mod. I'm not a map maker though so I could be wrong, it's just from my understanding of how the engine loads stuff. But I've never seen any map with custom graphics.
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Sleipnir 							 
									
		Posts:  878  		Joined:  Wed Apr 10, 2002 11:52 pm 		
		
											
							
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								by Sleipnir   »  Sat Jan 28, 2017 2:34 pm 
			
			
			
			
			Maps can easily include custom graphics, and many of the 
advanced maps  on the resource center do exactly that.
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Fortnight 							 
									
		Posts:  195  		Joined:  Sat Oct 01, 2016 7:09 pm 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by Fortnight   »  Sat Jan 28, 2017 3:32 pm 
			
			
			
			
			Sleipnir wrote: ↑  Maps can easily include custom graphics, and many of the 
advanced maps  on the resource center do exactly that.
I'm happy to hear I was wrong!  
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
																			
								floydaa 							 
									
		Posts:  2  		Joined:  Sat Jan 28, 2017 9:35 am 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by floydaa   »  Sat Jan 28, 2017 10:42 pm 
			
			
			
			
			Thanks guys. 
 
I'm assuming this mod/map makers are manually adding this new objects in a slow custom way?  
 
I might just stick with the default objects :-(