The optimal way, I believe, would be to use the Engi’s ExternalCapture ability along with CashTrickler. However, because the mechanic uses Capture to restore husks, I can’t find a way to implement the engi capture without resurrecting the destroyed vehicle.
Is there a way to either:
a) Use the Capture and ExternalCapture traits in a way they can work independently from each other or
b) A different method for restoring husks with mechanics other than capture?
Here’s what I’ve been rolling with so far:
Code: Select all
^Husk:
ExternalCapturableBar:
ExternalCapturable:
AllowAllies: true
ConsumeActor: true
CaptureCompleteTime: 5
1TNK.Husk:
CashTrickler:
CaptureAmount: 350
Amount: 0
Period: 10000
2TNK.Husk:
CashTrickler:
CaptureAmount: 425
Amount: 0
Period: 10000
3TNK.Husk:
CashTrickler:
CaptureAmount: 625
Amount: 0
Period: 10000
4TNK.Husk:
CashTrickler:
CaptureAmount: 1000
Amount: 0
Period: 10000
HARV.FullHusk:
CashTrickler:
CaptureAmount: 550
Amount: 0
Period: 10000
HARV.EmptyHusk:
CashTrickler:
CaptureAmount: 550
Amount: 0
Period: 10000
MCV.Husk:
CashTrickler:
CaptureAmount: 1250
Amount: 0
Period: 10000
MGG.Husk:
CashTrickler:
CaptureAmount: 600
Amount: 0
Period: 10000
E6:
ExternalCaptures:
Type: building, ^Husk
Also, I can’t seem to get the ExternalCapturableBar to show.