Having spoken with a lot of experienced players, the consensus seems to be there is a huge problem with Allied base defences.
Current static defence stats:
- Pillbox
- $400
- 15 power
- 10 seconds
- Camo Pillbox
- $600
- 15 power
- 15 seconds
- Turret
- $600
- 40 power
- 15 seconds
- Flame Tower
- $600
- 20 power
- 15 seconds
- Tesla Coil
- $1200
- 100 power
- 29 seconds
The problem also extends to Allied vs Allied match-ups, where pillbox spam has become the new camopill spam, you can build a wall of 5 pillboxes in 50 seconds at a cost of $2000 and 75 power units, this will obliterate $2000 worth of infantry in no time at all, meaning that defensive play is the better option, offence just begets losses. The defensive advantage is just too much...
The (possible) solution(s)
A few suggestions have been made for this:
- Increase cost/build time/power consumption of Allied static defences
- Don't allow the unit inside of the pillbox to gain veterancy
- Don't decrease the build time of defence structures with multiple construction yards
Thanks for taking the time to read this, please leave a comment stating your opinion on the matter so that we can gauge the consensus of the community.