Nuke trucks die inside the transport when being chrono'd.
Chronoshiftable naval transports
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- AoAGeneral1
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Because the transport holds multiple tanks and you can chrono just the transport itself. Which means you just chronoed one cell worth of 5 tanks. Which means you can transport over the max limit of the chrono itself.JOo wrote: ↑why would anyone want to crono a transport with tanks in it (instead of the tanks itself) ... when the tanks would land in the water if i unload the transporter ? ...MustaphaTR wrote: ↑They should sink at where transport cronoed to. Only transport should turn back. Leaves new unit at where chronoed transport was.
Edit: If such thing happens with a land transort, then passengers should just unload and transport should back.
As for undeploying them in the water you just bring em to the shore line and have them undeploy there.
fair enough
+1 for the second option , count one "No" as "Yes - but also kill tanks inside"
you probably didnt understand my question ...AoAGeneral1 wrote: ↑Because the transport holds multiple tanks and you can chrono just the transport itself. Which means you just chronoed one cell worth of 5 tanks. Which means you can transport over the max limit of the chrono itself.JOo wrote: ↑why would anyone want to crono a transport with tanks in it (instead of the tanks itself) ... when the tanks would land in the water if i unload the transporter ? ...MustaphaTR wrote: ↑They should sink at where transport cronoed to. Only transport should turn back. Leaves new unit at where chronoed transport was.
Edit: If such thing happens with a land transort, then passengers should just unload and transport should back.
As for undeploying them in the water you just bring em to the shore line and have them undeploy there.
mustapha said , he would liken to see that we can crono a transport full of tanks ... "but" ... if i unload the transporter on the shore ...(meaning the tanks are outside of the transporter and do a raid) ... and the crono runs out ... the tanks should crono back .. but not in the transporter , they have to crono back "around the transporter ... so in the water ...
my question was , why would i or anyone else want this ? ....
- Murto the Ray
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Probably so that you could chrono an enemy transport and kill everything inside it.JOo wrote: ↑-Snip-
Yes, I think we should go with consistency here.
Ofc, when chrono-ing naval transports with inf in them, they shall be killed off.
The only thing to think about is the vehicle-in-vehicle aspect.
I can't see the "German instant D-Day"-thing getting exploited at all, because it is very finicky - not to say expensive - and time consuming to set up.
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Ofc, when chrono-ing naval transports with inf in them, they shall be killed off.
The only thing to think about is the vehicle-in-vehicle aspect.
I can't see the "German instant D-Day"-thing getting exploited at all, because it is very finicky - not to say expensive - and time consuming to set up.
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I guess that's why OpenRA has the flak truck and why Soviet can't build Tanya in multiplayer.epicelite wrote: ↑Chronoing a MCV and having it stay was established as cannon in one of the missions in Counterstrike or Aftermath. You capture a chronosphere as soviets and use it to get a MCV onto an island that has no other way onto it to kill some allies.
You don't balance a game based on canon.
Plus the Soviet campaigns are considered non-canonical.