JOo wrote: ↑and dont expect them to get used in tournys ... cause seems like "tourny maps" need to contain "atleast" 1 oil derrick ... and a minimum amount of space between players
Yeah I think this is more for casual players than tournaments. But who knows. Age of Empires II also has tournaments with only random maps, like
this one. I'd love if the maps ended up being balanced and fun enough that people would do tournaments on them.
I think if the balance is good then random maps do add something. That is, the need to explore your surroundings, instead of already knowing the map. You have to be more flexible because you don't know exactly how the map will be constructed from the start. That's exciting.
klaas wrote: ↑As long as the server has the map, the players should be able to download and install it directly from the server.
At the moment, OpenRA doesn't support transferring your map to other peers in the server. You have to put it on the resource center so others can download it. At least that's what I heard when speaking with devs about it. Though one said you could work around it by sharing a seed, and having the same map be generated for every player based on the seed. But that would require updating the client.
Nolt wrote: ↑It would be awesome if you could add an option to define what kind of random map you want (islands, continents, etc).
Yeah! In fact, I did some research into how AoE2 does it, and it has a sort of mini scripting language that allows you to define your own rules for generating a map. People still use it to generate new map types for AoE2, as you can see
here. That would be cool, but first priority is having it work at all! I'd also like that players can change parameters of the script like you could do in Tiberian Sun when generating maps.
Nolt wrote: ↑If you need a tester then give me a shout, im used to work with ora bleed.
Great! It's nice to find people enthusiastic about this. I think in a few weeks I'll have something worth testing with players. I'll let everyone know when I have a demo or such.
noobmapmaker wrote: ↑It would be awesome if users can set some variables
Yes! This isn't even that hard to do. I already have editable variables for the amount and size of resource fields, amount of players and minimal distances. It would only require adding a UI for changing these values instead of hardcoding them. So this is certainly planned.