Ideas for better game balancing.
Discussion and feedback for Red Alert mod. Vox populi.
Flak trucks certaintly don´t need another buff if anything I'd say they might even be a bit overpowered now they only cost 600. Overall it´s a way more useful unit than the light tank. I do however think that light tanks are a bit too expensive so decreasing the price from 700 to 600 would make sense.
- Prince Blueblood
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True, they aren't useful in small numbers...christian wrote: ↑Flak trucks certaintly don´t need another buff if anything I'd say they might even be a bit overpowered now they only cost 600. Overall it´s a way more useful unit than the light tank. I do however think that light tanks are a bit too expensive so decreasing the price from 700 to 600 would make sense.
But their purposes is for bulking up numbers you should deal with small incursions as allies with Arty + Hind + Bazooka, but when it comes to your "tank column" medium tanks will provide firepower and light tank is very useful to provide crushing screen especially against rocket soldiers (counterintuitive I know, but arty is ultimately slow, and well microed small group of light tanks could be really devastating against infantry and other non medium tank non heavy tank non mammoth vehicles)
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- Everything with "Blueblood" inside
- Yuelang (when I speak Chinese, literally)
My Ping might be Red... blame distance and my shitty connection due to which country I lived in...
i dont think you could compare red alert with tiberian dawn ...r34ch wrote: ↑In this respect, I think Tiberian Dawn has pretty much nailed it.
red alert has on peak hours 30-50 players ... while tiberian dawn has 3-5 ...
so your idea of TD of being "balanced" probably makes the lack of players complaining
and red alert also has more factions and way more units to consider (from several add-ons) + water-area
- Murto the Ray
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I would say that the flak truck is probably the best balanced unit in the gamechristian wrote: ↑Flak trucks certaintly don´t need another buff if anything I'd say they might even be a bit overpowered now they only cost 600. Overall it´s a way more useful unit than the light tank. I do however think that light tanks are a bit too expensive so decreasing the price from 700 to 600 would make sense.
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I'm just saying I'd have no problem trading them for air to air migs. Maybe we can make a soviet faction that trades the flak truck for them. So you can keep your flak truck and flak attacks lol.raymundo wrote: ↑
Don't make me have a flak attack! One of my favorite units!
It still takes like 10 of them to equal one medium tank so still useless and overpriced.christian wrote: ↑^ I don't think that's a good idea it shouldn't be an anti infantry unit. But as I said earlier I think it would make sense to make it cheaper so reducing the price from 700 to 600 or so might help making them a bit more useful.
The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it.
It also has decent speed and can be used to crush infantry, especially when in bigger numbers. Because it becomes pointless late game what if the tech center further reduced its build time so they could be used for more spammy tactics, overwhelming enemy or crushing infantry. The price reduction to 600 would match the flaks price which seems to make sense.
It also has decent speed and can be used to crush infantry, especially when in bigger numbers. Because it becomes pointless late game what if the tech center further reduced its build time so they could be used for more spammy tactics, overwhelming enemy or crushing infantry. The price reduction to 600 would match the flaks price which seems to make sense.
this is a questionable tactic ...raymundo wrote: ↑The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it.
im known to be one of the people , using this strategy , even in tournys ... and that was the point when devs decidet to make husks destroyable ...
the problem is , although you can destroy husks in front of warfactorys , you cant destroy them on a refinery-patch ... so your enemy has to wait until husks disapears ...
theres various stuff we can do , to prevent this ... but there is also people (devs) that actually like the idea of light-tank being able to do all that stuff ...
its basicly the same like the flamethrower tactic ...
everyone knows it "is" possible to defend a flamethrower-tactic .... and everyone knows , its a lame "noob" tactic ...
but the same goes for the light tank ... its a noob tactic , but you can defend it when you put enough rocket troopers out ... or a single tesla could do
@PersianImmortal : would be nice to hear your statement about this ...
With regard to Soviets having no air defence at sea...
Yes, but then allies have no vehicles than can do anti-air.
With subs, they only need defence from air when they fire anyway. And you have iron curtain which can be used on subs. Or you can iron curtain a transport with a demo truck in it, and take out a load of helis and ground units that way.
Yes, but then allies have no vehicles than can do anti-air.
With subs, they only need defence from air when they fire anyway. And you have iron curtain which can be used on subs. Or you can iron curtain a transport with a demo truck in it, and take out a load of helis and ground units that way.
I think it will normally fail against an experienced player if you just try to rush attack an MCV early game.JOo wrote: ↑ its basicly the same like the flamethrower tactic ...
everyone knows it "is" possible to defend a flamethrower-tactic .... and everyone knows , its a lame "noob" tactic ...
I don't have a problem with people using them however. You just need to be a little creative and pick when to use them. Like if you can transport some around the back of a base.
That tactic should be eliminated from the game if at all possible imo.but the same goes for the light tank ... its a noob tactic , but you can defend it when you put enough rocket troopers out ... or a single tesla could do
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Here's my take on it. The strategy is ok. It adds some diversity to the early game and let's allies have something they can actually do early game to harass the enemy. The problem that I have with it is the refinery glitch. If you park it in front of a war factory or block an ore field with a few of them the husks can be targeted and destroyed. When it's in a refinery you can't and you lose something like 45 seconds of build time. The husk needs to be targetable in the refinery.JOo wrote: ↑this is a questionable tactic ...raymundo wrote: ↑The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it.
im known to be one of the people , using this strategy , even in tournys ... and that was the point when devs decidet to make husks destroyable ...
the problem is , although you can destroy husks in front of warfactorys , you cant destroy them on a refinery-patch ... so your enemy has to wait until husks disapears ...
theres various stuff we can do , to prevent this ... but there is also people (devs) that actually like the idea of light-tank being able to do all that stuff ...
its basicly the same like the flamethrower tactic ...
everyone knows it "is" possible to defend a flamethrower-tactic .... and everyone knows , its a lame "noob" tactic ...
but the same goes for the light tank ... its a noob tactic , but you can defend it when you put enough rocket troopers out ... or a single tesla could do
@PersianImmortal : would be nice to hear your statement about this ...
There's always the argument that you can prevent it from even getting into the refinery. However your options are costly and inconsistent at best. I put two turrets near my refine and the enemy can just send 2 LTs one to soak up shots and the other to get in the refine. The same goes if i drop a tesla etc. I build a squad of rocket soldiers and the same thing send in 2-3 and one will make it which would be fine if the husk can be destroyed.
Is it really that amazing of a strat? It costs you 700/tank, requires some micro, sometimes doesn't work b/c the harvesters block the ref themselves, and you lose harvester building time. If your opponent has 2 refs it has very little effect.PersianImmortal wrote: ↑Here's my take on it. The strategy is ok. It adds some diversity to the early game and let's allies have something they can actually do early game to harass the enemy. The problem that I have with it is the refinery glitch. If you park it in front of a war factory or block an ore field with a few of them the husks can be targeted and destroyed. When it's in a refinery you can't and you lose something like 45 seconds of build time. The husk needs to be targetable in the refinery.JOo wrote: ↑this is a questionable tactic ...raymundo wrote: ↑The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it.
im known to be one of the people , using this strategy , even in tournys ... and that was the point when devs decidet to make husks destroyable ...
the problem is , although you can destroy husks in front of warfactorys , you cant destroy them on a refinery-patch ... so your enemy has to wait until husks disapears ...
theres various stuff we can do , to prevent this ... but there is also people (devs) that actually like the idea of light-tank being able to do all that stuff ...
its basicly the same like the flamethrower tactic ...
everyone knows it "is" possible to defend a flamethrower-tactic .... and everyone knows , its a lame "noob" tactic ...
but the same goes for the light tank ... its a noob tactic , but you can defend it when you put enough rocket troopers out ... or a single tesla could do
@PersianImmortal : would be nice to hear your statement about this ...
There's always the argument that you can prevent it from even getting into the refinery. However your options are costly and inconsistent at best. I put two turrets near my refine and the enemy can just send 2 LTs one to soak up shots and the other to get in the refine. The same goes if i drop a tesla etc. I build a squad of rocket soldiers and the same thing send in 2-3 and one will make it which would be fine if the husk can be destroyed.