This map is similar to one of my other maps called Designation.
I decided to implement an OpenRA port, and I must say it was a very hard and time
consuming task. I tried not to simply mirror things, but make them more personal. I have
also added 2 additional spawns, so you can play 2v2.
The map is in beta and I'm happy to adjust it to your needs. I'm aware of some issues
with misplaced tiles. I decided not to polish them as it's really hard to do it properly. If
the map will be popular, I can fix everything. I simply don't want to waste time now.
The map includes:
- hospitals
- hostile dogs
- cities
- neutral citizens
- lots of oil derricks
- bridges
- the placement of ore patches is balanced for both players
- bridges are relevant and won't be annoying
- there's enough ore on the map for interesting games
- some oil derricks need barbwire
- both sides are balanced in terms of the ore quantity
Download link: http://resource.openra.net/maps/2805/
Thanks!
CHANGELOG
v1
- Initial release
v2
- Fixed bad tiles of bedrock at the middle left base with gems and oil derricks
- Removed hostile dogs altogether
- Replaced all gems with ore, but made patches in the middle left (and right) consisting only of gems
- Added two additional spawns for 2v2 games (the map can still be played 1v1
- Significantly reduced the quantity of ore. Player 1 starts with $16000 in ore equivalent at their bases and player 2 with $14200, but with 2 mines. Other ore patches are also not bigger than $16000 ore worth.
- Removed walls
- Widen the pathways where the walls were
- Fixed the pond at the middle right of the map, so it's not possible to build naval yard in there
- Moved second player spawns to the main bases (that is, the spawns are close now)
- Added more ore to the main bases ($28000 ore worth).
- Moved the position of ore patches at the main bases
- Removed citizens from main bases and put barbed wire around derricks
- Put barbed wire around the derricks in the middle
- Added two more gap generators in the middle
- Redesigned skyscrapers in the middle (turned them into houses)
- Reduced ore at 11 o'clock and 5 o'clock bases by $6400 ore worth
- Fixed some visual glitches of the bedrock at 7 o'clock
- Fixed some visual glitches of the bedrock at 12 o'clock and 1 o'clock
- Balanced player spawns in terms of distance to the bridges
- Fixed bedrock placement at 3 o'clock
- Various tiles fixes (mostly at 1-2 o'clock)
- Reduced ore patches significantly
- Reworked ponds in the middle
- Added more trees and other garbage to the middle to discourage building bases in the middle
- Removed barbed wire near the oil derricks at the main base
- Lots of visual improvements. The map shouldn't contain any weird bedrock tiles anymore
- Reduced the quantity of ore
- Each base (except the starting ones) have mines now
- Walled up the bases with gems in the middle
- Removed oil derricks from the middle bases with gems
- Blocked the back entrance to the main base with walls (again)
- Replaced gap generators with oil derricks in the center of the map
- Lots of visual improvements (many thanks to yellow who pointed out to the visual issues)
- Fixed pond in the middle
- Added more ore
- Widened the entrances to the gem bases
- Widened the back entrance of the main base
- Added the third spawns, so this map can be played 3v3
- Added mines to the starting location
- Replaced gems with ore