Soviet tactic -- Flamethrower infantry

Discussion about the game and its default mods.
zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Cmd. Matt wrote: We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate.
I like this. The grenadiers kind of fit with the artillery as they both have chain explosion. And for the Soviet side to have both grenadiers and flame troops seems a bit of an unnecessary replication.

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

zinc wrote:
Cmd. Matt wrote: We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate.
I like this. The grenadiers kind of fit with the artillery as they both have chain explosion. And for the Soviet side to have both grenadiers and flame troops seems a bit of an unnecessary replication.
Does a grenade wipe out an entire group of flamethrowers? It should :)

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal »

I don't agree with nerfing flame throwers. If we remove a viable early game strat when people whine you're setting a deadly precedent. What should happen is buffing the allied pillbox. Increase its damage and make it auto target infantry rather than apcs. Then countering flame throwers is as easy as dropping a pillbox and moving your mcv.

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

PersianImmortal wrote: I don't agree with nerfing flame throwers. If we remove a viable early game strat when people whine you're setting a deadly precedent. What should happen is buffing the allied pillbox. Increase its damage and make it auto target infantry rather than apcs. Then countering flame throwers is as easy as dropping a pillbox and moving your mcv.
The tactic is too effective and far too easy to execute. That makes it problematic...

noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

zoidyberg wrote:
noobmapmaker wrote: my case: the APC gets shot before I can unload.
Your APC gets taken out during an early game rush?
I wrote that sentence with mid/late game rushes in mind. Could/should have added that.

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal »

zoidyberg wrote:
PersianImmortal wrote: I don't agree with nerfing flame throwers. If we remove a viable early game strat when people whine you're setting a deadly precedent. What should happen is buffing the allied pillbox. Increase its damage and make it auto target infantry rather than apcs. Then countering flame throwers is as easy as dropping a pillbox and moving your mcv.
The tactic is too effective and far too easy to execute. That makes it problematic...
You give up your economy and tech for a chance that you take out their mcv or other significant structures and if you have any foresight into what's going on early game it's easily counteracted. I like when people try to use it against me because it makes rolling through their base with artillery and basewalk that much easier.
With allies there's a nice unit called the ranger that lets you scout and see what the enemy is up to. Use it and you'll see the people who rely on flamethrowers losing and more games against you.

scorp
Posts: 96
Joined: Sat Mar 08, 2014 9:35 pm

Post by scorp »

zinc wrote:
Cmd. Matt wrote: We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate.
I like this. The grenadiers kind of fit with the artillery as they both have chain explosion.
i stopped using grenadiers completely. Arties blowing up is fine, they're supposed to be at the rear of a fight, but grenadiers are supposed to be viable frontline units.

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

PersianImmortal wrote: I like when people try to use it against me because it makes rolling through their base with artillery and basewalk that much easier.
It sounds like you're debating from the "I want to win more games" angle????

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal »

zoidyberg wrote:
PersianImmortal wrote: I like when people try to use it against me because it makes rolling through their base with artillery and basewalk that much easier.
It sounds like you're debating from the "I want to win more games" angle????
It's a rebuttal to your statement which shows the futility of the flamethrower tactic

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

PersianImmortal wrote: It's a rebuttal to your statement which shows the futility of the flamethrower tactic
I will send $20 to the first person who cripples PersianImmortal with an early game flamerush and posts the replay.

:)

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

zoidyberg wrote:
PersianImmortal wrote: It's a rebuttal to your statement which shows the futility of the flamethrower tactic
I will send $20 to the first person who cripples PersianImmortal with an early game flamerush and posts the replay.

:)
But what is actually important, is not whether it works sometimes, but whether it's a risky strategy that can often enough be countered.

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal »

zoidyberg wrote:
PersianImmortal wrote: It's a rebuttal to your statement which shows the futility of the flamethrower tactic
I will send $20 to the first person who cripples PersianImmortal with an early game flamerush and posts the replay.

:)
Lets not forget the game where I beat you in under 5 minutes :^)

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

Yes - I often lose matches. That's what keeps me coming back for more! I guess you can post the replay if you want?

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

zinc wrote:
Cmd. Matt wrote: We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate.
I like this. The grenadiers kind of fit with the artillery as they both have chain explosion. And for the Soviet side to have both grenadiers and flame troops seems a bit of an unnecessary replication.
Made a proposal at https://github.com/OpenRA/OpenRA/pull/7571

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Cmd. Matt wrote:
zinc wrote:
Cmd. Matt wrote: We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate.
I like this. The grenadiers kind of fit with the artillery as they both have chain explosion. And for the Soviet side to have both grenadiers and flame troops seems a bit of an unnecessary replication.
Made a proposal at https://github.com/OpenRA/OpenRA/pull/7571

Good stuff.

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