Information and discussion for custom maps and mods.
xan2622
Posts: 80 Joined: Fri Mar 15, 2013 9:27 pm
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by xan2622 » Tue Aug 13, 2013 3:16 am
Do you also plan to use the Nod's interface for the Nod campain ?
or only one interface (this one) ?
MrTweek
Posts: 7 Joined: Mon Aug 13, 2012 2:54 am
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by MrTweek » Wed Aug 28, 2013 2:18 pm
I like the Legacy-Interface =( 2 Column for Red-Alert and cnc and tibsun >.<
we could make an Option
"UI-Style" <.<
Legacy UI -> Shows OpenRA in the Old Legacy UI
OpenRA-UI -> Shows OpenRA in its own UI <.<
Has anyone tested an Generals-UI-Layout?!
psydev
Posts: 84 Joined: Sat Mar 31, 2012 4:49 am
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by psydev » Tue Dec 31, 2013 1:56 pm
I think a two-column UI that you have to scroll up and down is a terrible idea. I like the current system with tabs.
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Wed Dec 24, 2014 1:59 pm
xanax wrote: ↑ made from the real game, no compression loss here, everything available as PSD and PNG
Can you upload the PSD files?
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Sat Feb 14, 2015 7:54 am
Do you want to design the TS build palette now that you now how it works?
Sleipnir
Posts: 878 Joined: Wed Apr 10, 2002 11:52 pm
Contact:
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by Sleipnir » Sat Jan 16, 2016 6:59 pm
The topic of finishing the TD UI has been resurrected, and is being tracked at
#7572 .
The current design mockup is:
pulse
Posts: 44 Joined: Sun Oct 04, 2015 2:50 pm
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by pulse » Tue Jan 19, 2016 9:06 pm
Contributing ideas
Norman_
Posts: 141 Joined: Wed Jan 30, 2013 1:39 pm
Location: TD Server
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by Norman_ » Tue Jan 19, 2016 9:31 pm
looks great
Nolt
Posts: 38 Joined: Fri Jun 19, 2015 10:04 pm
Location: Chile
Contact:
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by Nolt » Wed Jan 20, 2016 2:03 pm
What's policy behind TD's UI? It must look similar to the original? Because idk, you guys could have a golden version of that UI for GDI and a darker version for NOD, just a small idea.
The UIs from Pulse looks simple and elegant, They look good aswell.