I made a more brief version that excludes the inane battle taped onto the endzypres1 wrote: ↑Folks, spread latest video on social media... OpenRA @fb,Twitter, reddit, moddb
http://www.youtube.com/watch?v=zv1WWqpoC4Y
(CnC 1.5)
I made a more brief version that excludes the inane battle taped onto the endzypres1 wrote: ↑Folks, spread latest video on social media... OpenRA @fb,Twitter, reddit, moddb
zypres1 wrote: ↑I really like this mod.
Its nice if you or us can help out with this:
1: Announce it more places.
2: Have dedicated server hosting it (name should be shorten link to this forum?)
3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 2 vs 1 easy, but introducing all the new units for forgotten team.
"Version 0.50 changeszypres1 wrote: ↑Nice, I like it as is.
Just please make sure this mod will not die out like many other mods when the devs get busy IRL. (I miss Starwars mod)
Solutions:
Could it be possible in the future to have this in github? Could you have one "final" release that will work on all next versions of openra?
Angusm3 wrote: ↑Quite correct. Currently the first 2 "Precursor" missions for RA are being worked on and are in-progress, while storyboarding is significantly more in progress - What is agreed on is that the campaign will be done with multiple missions for GDI, Nod, and Forgotten with a driven story that'll fit in between TD and TS.zypres1 wrote: ↑Nice, I like it as is.
Just please make sure this mod will not die out like many other mods when the devs get busy IRL. (I miss Starwars mod)
In addition, this mod will contain a full campaign, and 4 'precursor' missions that you can play on Red Alert that explains some aspects of the storyline in the mod, I'll have to get agentaaa in here to talk more about that though, he's in charge of the storyboard
intended
I literally can't promise anything for Cutscenes and the like, but it's intended that the campaign be cinematically driven, even if the game-play is all we have to work with. There will also be short stories and unit lore released for the mod periodically - for an example of what we're looking at, the starcraft 2 short stories are a good place to look - and likely "extra" missions done infrequently after the main project and story is finished, similar to Aftermath or Counter-strike.
This mod's got quite the life-span ahead of it.
foul_owl wrote: ↑This mod rules!! I love the new faction and the changes to GDI and NOD. I think the balance is pretty good overall. Big thanks to everyone working on this!
I did notice a few things that aren't on the Google Doc buglist:
* Tesla Coils will sometimes not fire unless a target is manually specified.
* Forgotten's helicopters will land on the battlefield when not desired. I know they are a transport helicopter, so not sure what a good solution is.
* Mortars will sometimes not fire unless a target is manually specified, this includes returning fire.
I think Forgotten's helicopters are slightly too weak as well. I would maybe buff up the armor a bit.
Cheers!!
this mod will never die! This weekend I'm focusing all my effort on porting it to the new update since it contains most of the things that were keeping me from patching anyway.Phrohdoh wrote: ↑I'm glad to see this is still being worked on. Good job so far!