Information and discussion for custom maps and mods.
			
		
		
			
				
																			
								xan2622 							 
									
		Posts:  80  		Joined:  Fri Mar 15, 2013 9:27 pm 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by xan2622   »  Tue Aug 13, 2013 3:16 am 
			
			
			
			
			Do you also plan to use the Nod's interface for the Nod campain ? 
 
or only one interface (this one) ?
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
																			
								MrTweek 							 
									
		Posts:  7  		Joined:  Mon Aug 13, 2012 2:54 am 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by MrTweek   »  Wed Aug 28, 2013 2:18 pm 
			
			
			
			
			I like the Legacy-Interface =( 2 Column for Red-Alert and cnc and tibsun >.<
we could make an Option 
 
"UI-Style" <.<
Legacy UI -> Shows OpenRA in the Old Legacy UI
OpenRA-UI -> Shows OpenRA in its own UI <.<
Has anyone tested an Generals-UI-Layout?!
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
																			
								psydev 							 
									
		Posts:  84  		Joined:  Sat Mar 31, 2012 4:49 am 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by psydev   »  Tue Dec 31, 2013 1:56 pm 
			
			
			
			
			I think a two-column UI that you have to scroll up and down is a terrible idea. I like the current system with tabs.
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
																			
								Matt 							 
									
		Posts:  1160  		Joined:  Tue May 01, 2012 12:21 pm 		
		
											Location:  Germany 
							
						
		 
		
						
						 
													
							
						
									
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								by Matt   »  Wed Dec 24, 2014 1:59 pm 
			
			
			
			
			xanax wrote: ↑  made from the real game, no compression loss here, everything available as PSD and PNG
Can you upload the PSD files?
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
	 
				
		
		
			
				
																			
								Matt 							 
									
		Posts:  1160  		Joined:  Tue May 01, 2012 12:21 pm 		
		
											Location:  Germany 
							
						
		 
		
						
						 
													
							
						
									
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								by Matt   »  Sat Feb 14, 2015 7:54 am 
			
			
			
			
			Do you want to design the TS build palette now that you now how it works?
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Sleipnir 							 
									
		Posts:  878  		Joined:  Wed Apr 10, 2002 11:52 pm 		
		
											
							
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								by Sleipnir   »  Sat Jan 16, 2016 6:59 pm 
			
			
			
			
			The topic of finishing the TD UI has been resurrected, and is being tracked at 
#7572 .
The current design mockup is:
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
																			
								pulse 							 
									
		Posts:  44  		Joined:  Sun Oct 04, 2015 2:50 pm 		
		
						
						
		 
		
						
						 
													
							
						
									
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								by pulse   »  Tue Jan 19, 2016 9:06 pm 
			
			
			
			
			Contributing ideas
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Norman_ 							 
									
		Posts:  141  		Joined:  Wed Jan 30, 2013 1:39 pm 		
		
											Location:  TD Server 
							
						
		 
		
						
						 
													
							
						
									
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								by Norman_   »  Tue Jan 19, 2016 9:31 pm 
			
			
			
			
			looks great 
 
			
			
									
									
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								Nolt 							 
									
		Posts:  38  		Joined:  Fri Jun 19, 2015 10:04 pm 		
		
											Location:  Chile 
												
							
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								by Nolt   »  Wed Jan 20, 2016 2:03 pm 
			
			
			
			
			What's policy behind TD's UI? It must look similar to the original? Because idk, you guys could have a golden version of that UI for GDI and a darker version for NOD, just a small idea. 
 
The UIs from Pulse looks simple and elegant, They look good aswell.