TS/RA2 Voxel Support

Information and discussion for custom maps and mods.
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Sleipnir
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Post by Sleipnir »

Image

Progress is still moving slowly in the background for this.
Most of the prerequisite refactoring will arrive in the next playtest (but voxels themselves are still a way off being merged).
The latest on my development branch is support for units like the Titan which mix voxels and sprites.

Matt
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Post by Matt »

This is looking good. I like the shadows and the remapping.

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Sleipnir
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Post by Sleipnir »

Voxel support has been merged, and will be available for modders to use starting from the next playtest. We have no immediate plans to use voxels in the default mods.

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Petrenko
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Post by Petrenko »

Heyho,

do we got an example for getting a voxel up and running?

Thanks in advance!
Hail to the soviets!

Scott_NZ
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Post by Scott_NZ »


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Norman_
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Post by Norman_ »

:bana: :8| :bana:

Matt
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Post by Matt »

Currently working on the RULES/ART.INI to YAML transition for Tiberian Sun. Vehicles are mostly done.
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Work in progress in a small test chamber.
Work in progress in a small test chamber.
pink-voxels.png (186.92 KiB) Viewed 12896 times

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Norman_
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Post by Norman_ »

that looks amazing!

knivesron
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Post by knivesron »

yeah, it does look amazing. i cant wait to have a jam.

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BaronOfStuff
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Post by BaronOfStuff »

I'm sold on that. Finally, a version of TS that won't be an exploitable broken unfinished mess is on the horizon. Incredible work.

Matt
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Post by Matt »

Aircraft are set up. Not sure which transporters are actually used in-game. We probably need a nicer pick up logic as we are not limited to landing in one special facing anymore.
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Pilots reporting
Pilots reporting
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Norman_
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Post by Norman_ »

i MUST play that ! (the original transporter looks best :) )
is there a beta of this available?

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-Jes-
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Post by -Jes- »

Only the Carryall was buildable IIRC.
The other two, the Troop Transport and Drop Ship, were limited to scripted SP scenes.

Matt
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Post by Matt »

Norman_ wrote: Is there a beta of this available?
The Tiberian Sun work-in-progress mod is available since https://github.com/OpenRA/OpenRA/pull/3603 in the development repository called bleed, but not shipped in playtests because of it's early stage.

BenjaminLSR
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Post by BenjaminLSR »

Hello,

Long time since I came here. How is that RA2 voxel project going ? :)

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