Progress is still moving slowly in the background for this.
Most of the prerequisite refactoring will arrive in the next playtest (but voxels themselves are still a way off being merged).
The latest on my development branch is support for units like the Titan which mix voxels and sprites.
Voxel support has been merged, and will be available for modders to use starting from the next playtest. We have no immediate plans to use voxels in the default mods.
Aircraft are set up. Not sure which transporters are actually used in-game. We probably need a nicer pick up logic as we are not limited to landing in one special facing anymore.
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Pilots reporting
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Norman_ wrote: ↑Is there a beta of this available?
The Tiberian Sun work-in-progress mod is available since https://github.com/OpenRA/OpenRA/pull/3603 in the development repository called bleed, but not shipped in playtests because of it's early stage.