RA enhanced mod
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
More cameo nonsense, this is one for the Allied "Super Tank". It's a re-scaled and modified Overlord cameo, the name coming from the absurd Landkreuzer P.1500 Monster plans which never amounted to anything but present internet jokes and alternate history sci-fi.
Which makes it perfectly suitable for this game.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
I don't have much to add for this other than a badly-disguised 'bump', except for this 'dummy' cameo for an infantry unit I was messing around with:
It's not quite finished yet, and I have no idea if you'll have any use for it, but I have been pissing around with some frames though (modifying E4). No images for that though!
It's not quite finished yet, and I have no idea if you'll have any use for it, but I have been pissing around with some frames though (modifying E4). No images for that though!
shotgunner, eh?
anyway, given my lack of progress due to... uh, the summer and an honest lapse in interest (it will re-emerge don't worry=) i'll post the stuff that I have so far completed: if you feel you can contribute, you can play around with the stuff, perhaps start working to organize it into a playable mod.
http://www.2shared.com/file/k6SkiQIH/Op ... ddded.html
It is a very much uncompleted: there's no balance, lots of placeholder arts (in icons especially) and irrelevant stuff (in the files).
My art can be used in other mods freely, as long as credit is given.
anyway, given my lack of progress due to... uh, the summer and an honest lapse in interest (it will re-emerge don't worry=) i'll post the stuff that I have so far completed: if you feel you can contribute, you can play around with the stuff, perhaps start working to organize it into a playable mod.
http://www.2shared.com/file/k6SkiQIH/Op ... ddded.html
It is a very much uncompleted: there's no balance, lots of placeholder arts (in icons especially) and irrelevant stuff (in the files).
My art can be used in other mods freely, as long as credit is given.
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- Posts: 126
- Joined: Tue Jun 26, 2012 3:37 am
- Location: St. Louis, MO
Glad it's released, but kinda sad my mod will be useless once someone compiles this xD
But anyways, thanks for releasing it Feels like "finally". That, and all these people usually get far with something great like this and then stop, and never release the source, and that makes me mad >_> So I'm glad you released what ya have!
But anyways, thanks for releasing it Feels like "finally". That, and all these people usually get far with something great like this and then stop, and never release the source, and that makes me mad >_> So I'm glad you released what ya have!
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- Posts: 126
- Joined: Tue Jun 26, 2012 3:37 am
- Location: St. Louis, MO
I think my mod will be alright >_> Mine has a different feel. Mostly because mine's not historically accurate (which is okay, the RA lore doesn't really follow the laws of physics OR the current timeline). I do like some of your features, though Maybe I'll take something if I see something I like.
Maybe just the bastion walls and/or the Landkreuzer in the future; but not right now (: Good job on all of it, though!
Maybe just the bastion walls and/or the Landkreuzer in the future; but not right now (: Good job on all of it, though!
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- Posts: 126
- Joined: Tue Jun 26, 2012 3:37 am
- Location: St. Louis, MO
Dead as a doornail, I think. Unfortunately. Someone can compile his stuff and make a mod from it, but bellator's taking a break from this, for what I understand.Blarget2 wrote: ↑So is there anything new going on here? I Don't want to see this mod die.
How can we make so good mods don't die? All mods except d2k "died".....
Lets hope Taco's Ra can get one release. If we can bundle the game with mods or some easier way to install mods, then more ppl might play it, and the devs keep on? Your Freedom also was nice, we want new mods, but the should also work on all versions, that might stop some modders....
Lets hope Taco's Ra can get one release. If we can bundle the game with mods or some easier way to install mods, then more ppl might play it, and the devs keep on? Your Freedom also was nice, we want new mods, but the should also work on all versions, that might stop some modders....
Maybe more modders should fork https://github.com/OpenRA/OpenRA and try to become part of the main distribution and keep track of all the changes. It might also help if http://content.open-ra.org/ gets advertised on the main page and support mods as custom content. A distribution server with an in-game downloader for custom content inspired by http://bananas.openttd.org/en/ would also be nice. For now I updated http://www.moddb.com/games/openra/ where http://www.moddb.com/games/openra/mods can be added, too.
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- Posts: 126
- Joined: Tue Jun 26, 2012 3:37 am
- Location: St. Louis, MO
It seems that you can install Red Alert mods on http://www.desura.com/mods/red-alert-for-honor so why not use it for OpenRA mod distribution.