Sniper Art
Information and discussion for custom maps and mods.
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Sun Apr 29, 2012 5:17 am
Sniper Art Complete!
Around 256 Frames
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*(There will be no standing firing animations since Snipers don't usually shoot from a standing position)*
Brought to you by:
-Nuke'm Bro.
Attachments
Sniper Art -256 Frames Sniper_frames.png (24.93 KiB) Viewed 11124 times
KOYK_GR
Posts: 68 Joined: Fri Aug 26, 2011 12:46 pm
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by KOYK_GR » Sun Apr 29, 2012 11:33 am
too match blood! hahaha i like it! nice work bro!
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Sat May 19, 2012 3:54 pm
Impressive artwork! Might also be an interesting addition to gameplay if used as a stealth unit as in Generals.
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Sun May 20, 2012 2:59 am
Yes, the developers have some sort of direction with the unit, whereas it becomes "cloaked"
Similar to Stealth tank in C&C95 when it is idle or when it is in Prone position..
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Sat Jul 28, 2012 5:12 pm
Sounds good! Push it to chrisf.
BaronOfStuff
Posts: 438 Joined: Sun May 22, 2011 7:25 pm
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by BaronOfStuff » Sat Jul 28, 2012 5:50 pm
Going to stand out like a sore thumb on SNOW maps!
Great work all the same, I don't even want to think about how long this must have taken to make.
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Sat Jul 28, 2012 8:11 pm
My
sequences.yaml additions might not be correct because I took the rifle men as a template. It won't crash and most animations seem to fit, but this might need some polishing. Did you use any unit as a template?
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Sat Jul 28, 2012 9:25 pm
I believe I used the Shock trooper as a template for the art..
And it took me 2-3 weeks BaronofStuff.
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Sun Jul 29, 2012 3:35 pm
Good, good.
Animations work fine?
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Sun Jul 29, 2012 4:12 pm
Nukem wrote: ↑ Animations work fine?
Yes and it also feels good in-game.
As the soviets already have shok troopers against infantry, this could become an allies-only unit.
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Sun Jul 29, 2012 7:36 pm
Current plan is soviet-only. Sniper + Volkov balances against Tanya
Nukem
Posts: 137 Joined: Sat Sep 10, 2011 6:26 pm
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by Nukem » Mon Jul 30, 2012 5:05 am
Sounds like it is all good to go gentlemen!