So. I am attempting to add some modifications to the basic e1.shp for a new unit.
However, if I add any colors to it, it will save, however, it catastrophically crashes the game en load-up.
See image E1.PNG for visual explanation
Also, please notice that I was using the temperate palette. (For RA 1.)
I am unsure if it's the color that crashes it, or is it that I am modifying it?
I just want to basically give him a visor.... (Yes, yes. You're saying, but Falle, that means you have to go through EVERY frame and do so. I have all the time in the world and I'm grounded!)
Thanks a bunch,
Falledeux
How to edit .shp files without OpenRA crashing?
Editing/Modification of Ingame Images
How to edit .shp files without OpenRA crashing?
- Attachments
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- It's the image of the E1 in SHP Builder
- E1.PNG (68.9 KiB) Viewed 6630 times
Last edited by Falledeux on Wed Nov 23, 2011 1:50 am, edited 2 times in total.
I see you are using the OS SHP Builder (OSSHPB). Without seeing the log of the actual crash you experienced, it might be that you are trying to save your SHP with OSSHPB directly to a TD/RA95 format. This did not work for me, and indeed, caused OpenRA to crash (with an 'invalid file format' or somesuch exception).
The only way I could use OSSHPB SHPs in OpenRA is to save them to TS format first, then use XCC Mixer to convert to TD.
Also, XCC Mixer never wanted to open TD SHPs directly saved from OSSHPB, it just said claimed it was an unknown format and displayed a HEX dump.
The only way I could use OSSHPB SHPs in OpenRA is to save them to TS format first, then use XCC Mixer to convert to TD.
Also, XCC Mixer never wanted to open TD SHPs directly saved from OSSHPB, it just said claimed it was an unknown format and displayed a HEX dump.
OH YES! I also get a an error when I try to open an edited RA1 file (in OSSHPB). However, is TD Tiberium Dawn? But anyways, I do get that error. And I am rather unsure how to do the following you prescribed.
Be a doll and notice the file where I try to open the edited RA1.shp
*EDIT*: I saved E9 using the temperate palette
Be a doll and notice the file where I try to open the edited RA1.shp
I think because I'm stupid ignorant about all this RA modification stuff, I will be making this very hard for any person willing to help me :C.The only way I could use OSSHPB SHPs in OpenRA is to save them to TS format first, then use XCC Mixer to convert to TD.
Also, XCC Mixer never wanted to open TD SHPs directly saved from OSSHPB, it just said claimed it was an unknown format and displayed a HEX dump.
*EDIT*: I saved E9 using the temperate palette
- Attachments
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- Okay, here's me trying to open the newly created E9 (I made an archival for if I fuck up called,"E8", so don't mind him c:.)
- E8.PNG (75.05 KiB) Viewed 6593 times
Basically, I had to do the following to get OpenRA to accept my OSSHPB edited SHPs:
The file listing should now include a new SHP (without the 'TS' in its name), which should be in the proper format for OpenRA (and XCC Mixer itself).
XCC Mixer can be downloaded from here.
As to the crashes in OSSHPB: it is quite an unstable utility in my experience, so I've tried to avoid using it as much as possible. Using XCC Mixer to convert to PCX / PNG and back again to SHP (using the TS -> TD route) has proven much more reliable. Be sure to take the usual 'precautions' with color palettes etc.
PS: in your particular case it might be easier to use the OpenRA Utility, which can convert from SHP to PNG and back (with the proper palettes).
- Extract the SHP from the MIX (or open the OpenRA one, if that is already extracted)
- Open it in OSSHPB, edit, etc
- Save it as a Tiberian Sun (TS) SHP
- Open XCC Mixer and browse to the directory containing your edited SHP
- Using XCC Mixer, right click the TS SHP, and select 'copy as SHP'
The file listing should now include a new SHP (without the 'TS' in its name), which should be in the proper format for OpenRA (and XCC Mixer itself).
XCC Mixer can be downloaded from here.
As to the crashes in OSSHPB: it is quite an unstable utility in my experience, so I've tried to avoid using it as much as possible. Using XCC Mixer to convert to PCX / PNG and back again to SHP (using the TS -> TD route) has proven much more reliable. Be sure to take the usual 'precautions' with color palettes etc.
PS: in your particular case it might be easier to use the OpenRA Utility, which can convert from SHP to PNG and back (with the proper palettes).
I've always just used the TD or RA95 palettes, depending on the source of the artwork and / or the target game.
Some more info on palettes / SHP editing: "SHP Tools" by raminator and "SHP Help needed!" by jaymanxyz.
PS: not to insult your intelligence, but perhaps you could use alt + prtscrn to reduce the size of your screenshots.
Some more info on palettes / SHP editing: "SHP Tools" by raminator and "SHP Help needed!" by jaymanxyz.
PS: not to insult your intelligence, but perhaps you could use alt + prtscrn to reduce the size of your screenshots.