Helicopters got infinite Ammo. (There are a lot more AA-Units now)
Helicopters attack automatically.
Helicopters are built by AI. (Not Implemented because of CTD's when AI tries to attack)
Techcenter provides Multiple Supportpowers. (Paratrooper/Parajeep)
Radar-Domes provides Multiple Supportpowers. (Parabombs)
Cost-Balance-Changes for Buildings and Units.
Power-Balance-Changes for Buildings and Units.
Productiontime halfed.
Everything heals now at a slow rate.
Harvester now carries twice as much. (But more expensive)
Harvester gives a higher bounty now. (600$ - Hunt them!)
Barracks now gives free infantry when placed. (Only Once)
Tent now gives a free jeep when placed. (Only Once)
Pillboxes are bigger and more effective. 2x2 + Rockets
New Gfx for Small-Allied-Tank and Medium-Soviet-Tank
New Gfx for Pillboxes (Soviet+Allies)
NukeSilo is now Supply-Depot which provides additional funds. (Needs other Camo)
No More Experimental Units, Defenses (They are used by subfactions)
No More Planes (They are now used as supportpowers)
No More Nukes (Is now Nuclear Airstrike)
Helipad cost increased - Starts with a free Transporthelicopter
New Subfaction - Tesla
New Supportpower -Shocktrooper paradrop
New Structure - Teslaturret (needs icon)
New Gfx for Teslatrooper (Chemwarrior)
New Aircraft - TeslaDrone; Teslagunship
New Structure - DroneCommandCenter
New Subfaction - Stealth [ Along with some new units, changed buildings etc. ]
New Aircraft - Rocket Gunship (Stealth)
New Tank - Light Rockettank (Stealth)
New Vehicle - Stealth Buggy (Stealth)
Buildable Minefields
Flakboat for Soviet
Erm... Harrison has made a few SHPs, whether he's willing to distribute and/or cater your needs is a different matter. I'm assuming he would, but i don't know. Raminator is making his own showcase, but i think he's using SHPs from other games. Ask either of those guys, but i'm pretty useless here.
There a few bugs i can't get out of my mod and it would be great if somebody could give me an advice:
1. The Transporthelicopters ability to build infantry only works after a barracks is built after constructing the helicopter. One got to do this for every new transport-helicopter to make it work. So how do i get him to allow to build infantry without building a new barracks after eacht helicopter?
2. Is it somehow possible to disable friendly-fire for aircraft? its always killing itself.
For now i devided the 2 aircrafts and helicopters of eacht faction in a ground-attacking-one and an air-attacking-one but in a crowd they always kill themselfs.
3. Is it possible to let specialpowers cost money?
4. Is it possible to get instant specialpowers? (I wan't to combine it with #3)
There's a huge exploit for the MCV/ConYard; you can just keep deploying/packing over and over again and rack up a bundle of credits, $500 at a time. Whether this is intentional or not I don't know, but it effectively results in infinite money.
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at OpenRA.WidgetLoader.LoadWidget(Dictionary`2 args, Widget parent, String w)
at OpenRA.Game.InitializeWithMods(String[] mods)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)