Terrain Expansion [RA][D2K]
So, can you relase these tools, please ?
I have still the same problem...
Added new template to temperat.yaml
New actor to civilian.yaml
New type to defaults.yaml
...and I get from editor this :
http://pastebin.com/0XcQEnaU
I have still the same problem...
Added new template to temperat.yaml
New actor to civilian.yaml
New type to defaults.yaml
...and I get from editor this :
http://pastebin.com/0XcQEnaU
- Attachments
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- Bez názvu.png (94.13 KiB) Viewed 13384 times
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- Water Rocks
- Water Rocks.png (24.63 KiB) Viewed 13376 times
Finaly, I have this.... but it's complicate.
1.With XCC mixer convert image to shp
2.Download ramix513. In ramix open CMD and write:
shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp
3.Then write:
pcx2rmt MYFILE.pcx
4.Rename myfile.RMT to myfile.TEM
5.Copy myfile.tem to OpenRa/mods/ra/bits
Maybe exist easier way to do this, but I don't know
1.With XCC mixer convert image to shp
2.Download ramix513. In ramix open CMD and write:
shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp
3.Then write:
pcx2rmt MYFILE.pcx
4.Rename myfile.RMT to myfile.TEM
5.Copy myfile.tem to OpenRa/mods/ra/bits
Maybe exist easier way to do this, but I don't know
- Attachments
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- previewbridge.png (124.35 KiB) Viewed 13266 times
You wouldn't just need additional cliff tiles of that set. It would probably look weird if those tiles would just switch over to green grass. So you'd also need new ground textures, maybe more urban styled roads, fitting houses for such an area, transitions from urban to rural areas etc...
I really like the tiles Harrison made as well. If I understand correctly I can just dl them and include them into the editor (even if you say its a little complicated to do so)? If so I'll try that, would love to put that crashed Yak into one of my maps, not to mention that hill-becomes-a-water-cliff-including-beach-transition tile is just what I wanted to have when doing my first map (this calls for an overhaul).
I really like the tiles Harrison made as well. If I understand correctly I can just dl them and include them into the editor (even if you say its a little complicated to do so)? If so I'll try that, would love to put that crashed Yak into one of my maps, not to mention that hill-becomes-a-water-cliff-including-beach-transition tile is just what I wanted to have when doing my first map (this calls for an overhaul).
Thanks Kashi.
Yes, you can download them and then extract in OpenRa/Mods/Ra.
Try this test version . (still it's test version and I know all bugs/mistakes -its for preview)
Yes, you can download them and then extract in OpenRa/Mods/Ra.
Try this test version . (still it's test version and I know all bugs/mistakes -its for preview)
- Attachments
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- TE.rar
- Terrain Expansion - Test Version
- (80.57 KiB) Downloaded 575 times
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- Bridges working in-game
- Bridges.png (214.2 KiB) Viewed 12961 times
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- Editor -New water-beach cliffs
- wcg.png (450.97 KiB) Viewed 12961 times