RAGL Season 10 Stats

An overview of the games in Season 10

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TTTPPP
Posts: 320
Joined: Wed Sep 05, 2018 8:25 pm

RAGL Season 10 Stats

Post by TTTPPP »

I already had this report set up from Season 9, so here are a few stats from the games in Season 10:

Faction Win Rates

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Faction         Win Rate            From Any        From Random A/S     Picked Faction
England       55/ 96  57%         34/ 54  63%         14/ 24  58%          7/ 18  39%
France        44/ 79  56%         17/ 36  47%         15/ 22  68%         12/ 21  57%
Germany       48/ 87  55%         21/ 39  54%         15/ 28  54%         12/ 20  60%
Allies       147/262  56%         72/129  56%         44/ 74  59%         31/ 59  53%
Russia        39/ 85  46%         30/ 58  52%          3/ 16  19%          6/ 11  55%
Ukraine       56/137  41%         36/ 67  54%          5/ 13  38%         15/ 57  26%
Soviet        95/222  43%         66/125  53%          8/ 29  28%         21/ 68  31%
Total        242/484  50%        138/254  54%         52/103  50%         52/127  41%
Buildings/Units Queued

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~~~ Buildings ~~~
Power Plant: 3540 (486 builds (100%), 50% wins)
Refinery: 3464 (485 builds (100%), 50% wins)
Barracks: 3162 (484 builds (100%), 50% wins)
War Factory: 843 (480 builds (99%), 50% wins)
Service Depot: 557 (479 builds (99%), 50% wins)
Advanced Power Plant: 348 (153 builds (31%), 64% wins)
Radar Dome: 260 (235 builds (48%), 60% wins)
Helipad: 169 (98 builds (20%), 71% wins)
Tech Centre: 96 (85 builds (17%), 65% wins)
Airfield: 85 (55 builds (11%), 53% wins)
Kennel: 46 (46 builds (9%), 41% wins)

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~~~ Defences ~~~
Pillbox: 4526 (254 builds (52%), 56% wins)
Flame Tower: 2114 (216 builds (44%), 44% wins)
Turret: 463 (151 builds (31%), 59% wins)
Teslacoil: 358 (142 builds (29%), 44% wins)
Camo Pillbox: 302 (36 builds (7%), 56% wins)
Concrete Wall: 107 (22 builds (5%), 45% wins)
AA Gun: 81 (26 builds (5%), 58% wins)
Fake Power Plant: 36 (13 builds (3%), 69% wins)
Fence: 32 (10 builds (2%), 20% wins)
SAM Site: 23 (9 builds (2%), 33% wins)
Iron Curtain: 20 (19 builds (4%), 63% wins)
Fake Conyard: 10 (7 builds (1%), 86% wins)
Missile Silo: 8 (7 builds (1%), 71% wins)
Fake Service Depot: 7 (5 builds (1%), 60% wins)
Fake War Factory: 6 (3 builds (1%), 67% wins)
Fake Barracks: 5 (3 builds (1%), 100% wins)
Fake Radar Dome: 4 (4 builds (1%), 75% wins)
Chronosphere: 4 (2 builds (0%), 100% wins)
Gap Generator: 4 (3 builds (1%), 67% wins)
Fake Naval Yard: 2 (2 builds (0%), 0% wins)
Silo: 2 (2 builds (0%), 100% wins)
Fake Tech Center: 2 (1 builds (0%), 100% wins)

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~~~ Infantry ~~~
Rifle: 100313 (485 builds (100%), 50% wins)
Rocket: 32884 (480 builds (99%), 50% wins)
Medic: 1173 (196 builds (40%), 58% wins)
Flamer: 679 (67 builds (14%), 27% wins)
Engineer: 557 (433 builds (89%), 50% wins)
Gren: 367 (65 builds (13%), 35% wins)
Mechanic: 342 (92 builds (19%), 53% wins)
Tanya: 83 (34 builds (7%), 68% wins)
Shockie: 70 (2 builds (0%), 50% wins)
Dog: 66 (39 builds (8%), 38% wins)
Spy: 61 (20 builds (4%), 60% wins)
Thief: 35 (10 builds (2%), 40% wins)

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~~~ Vehicles ~~~
Medium Tank: 12065 (263 builds (54%), 56% wins)
Heavy Tank: 6958 (209 builds (43%), 44% wins)
Harvester: 1179 (454 builds (93%), 51% wins)
MCV: 627 (465 builds (96%), 51% wins)
Arti: 570 (92 builds (19%), 67% wins)
Light Tank: 448 (140 builds (29%), 54% wins)
Mammoth Tank: 316 (15 builds (3%), 87% wins)
APC: 282 (140 builds (29%), 48% wins)
Flak: 264 (99 builds (20%), 27% wins)
Ranger: 253 (164 builds (34%), 57% wins)
V2: 181 (43 builds (9%), 42% wins)
Minelayer: 65 (49 builds (10%), 39% wins)
Tesla Tank: 65 (4 builds (1%), 75% wins)
Demo: 64 (11 builds (2%), 55% wins)
Chrono Tank: 43 (3 builds (1%), 67% wins)
Radar Jammer: 22 (11 builds (2%), 82% wins)
Phase Transport: 14 (6 builds (1%), 67% wins)
Mobile Gap Generator: 1 (1 builds (0%), 100% wins)

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~~~ Air ~~~
Blackhawk: 645 (79 builds (16%), 75% wins)
Yak: 336 (46 builds (9%), 52% wins)
Longbow: 160 (19 builds (4%), 68% wins)
Mig: 40 (9 builds (2%), 78% wins)
Chinook: 1 (1 builds (0%), 0% wins)
Per Player Builds

Builds that were used at least three times by the given player. Factions are E, F, G, R and U for nation pick, A and S for Allies/Soviets and ? for Random.

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=== Blackened (Played 14 game(s), Win Rate 50%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][Rx][PP][Rx][Rx]
4  ..  ..  .. [WF][PP][Rf][Rf]
=== Clockwork (Played 2 game(s), Win Rate 50%, Factions G:100%) ===
=== DaolDnaKcol (Played 2 game(s), Win Rate 0%, Factions ?:100%) ===
=== Duke Bones (Played 20 game(s), Win Rate 55%, Factions A:55%,G:30%,F:10%,U:5%) ===
3 [PP][Rx][Rf][WF][PP][Rf][SD][Rf][PP][Rx][Rx][PP][Rf]
4  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][Rx][PP][Rf]
=== Ekanim (Played 12 game(s), Win Rate 58%, Factions ?:100%) ===
3 [PP][Rx][Rf][WF][PP][Rf][Rx][Rx][SD][PP][Rx][Rf]
=== Eugenator (Played 18 game(s), Win Rate 72%, Factions ?:83%,S:17%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][WF][RD]
=== FiveAces (Played 14 game(s), Win Rate 14%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][PP][Rf][SD][PP][Rf]
3  ..  ..  ..  ..  ..  .. [Rf][SD]
=== Goremented (Played 24 game(s), Win Rate 88%, Factions ?:100%) ===
3 [PP][Rx][Ke][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][Rx][PP][Rx][Rf]
4  ..  .. [Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][Rx][PP][Rx][Rf]
=== KOYK_GR (Played 6 game(s), Win Rate 17%, Factions U:67%,?:33%) ===
3 [PP][Rx][Rf][WF][PP][Rf][SD]
=== KSK_Nico (Played 16 game(s), Win Rate 38%, Factions E:94%,?:6%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][PP]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP][PP][Rx]
4  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== Kaution (Played 14 game(s), Win Rate 50%, Factions F:57%,?:21%,E:14%,G:7%) ===
5 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf]
=== Kernel Panic (Played 18 game(s), Win Rate 72%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rf]
3  ..  ..  .. [WF][PP][Rf][Rf][SD][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== MR C (Played 18 game(s), Win Rate 0%, Factions ?:94%,S:6%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== Mo (Played 16 game(s), Win Rate 69%, Factions A:69%,?:31%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][PP][Rx][Rf][PP][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rx][Rf][PP][PP][Rx][Rf]
=== Mr Cloudy (Played 27 game(s), Win Rate 48%, Factions A:67%,?:26%,G:4%,E:4%) ===
3 [PP][Rf][WF]
3  .. [Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx]
3  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rf][PP][Rx][Rx]
3  ..  ..  .. [WF][PP][Rf]
=== Nilhall (Played 12 game(s), Win Rate 8%, Factions S:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rx]
3  ..  ..  ..  ..  ..  .. [SD]
=== Oafa (Played 10 game(s), Win Rate 30%, Factions S:100%) ===
3 [PP][Rx][Rf][PP][Rf][WF][Rx][Rx][SD][PP]
3  ..  ..  ..  .. [WF][Rx]
=== PallyRoy (Played 6 game(s), Win Rate 50%, Factions A:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rx][SD][Rx][PP][Rf][Rx][PP][Rf]
=== Pinkthoth (Played 23 game(s), Win Rate 91%, Factions ?:100%) ===
3 [PP][Rx][Ke][Rf][Rf][PP][WF][Rf][SD]
3  ..  .. [Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP]
4  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP]
3  ..  ..  .. [WF]
=== Sigil (Played 16 game(s), Win Rate 13%, Factions U:81%,F:12%,?:6%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf][PP][Rx][Rf]
3  ..  ..  .. [WF][PP][Rf]
=== SlickSloth (Played 16 game(s), Win Rate 50%, Factions R:62%,A:12%,?:12%,S:12%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx]
3  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rx][Rf][PP][Rx]
3  ..  ..  .. [WF][PP][Rf][SD][Rx][Rx]
=== TTTPPP (Played 18 game(s), Win Rate 39%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf][PP][Rx]
3  ..  ..  .. [WF][PP][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf][PP]
=== TiTo (Played 18 game(s), Win Rate 67%, Factions ?:100%) ===
5 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][PP][Rx][Rx][Rf][PP][PP][Rx][Rx][Rf][PP][PP]
=== Upps (Played 23 game(s), Win Rate 59%, Factions G:48%,?:22%,F:22%,U:9%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][PP]
3  ..  ..  ..  .. [WF][PP][Rf][Rx][SD][Rx][PP][Rx][Rf]
3  ..  ..  .. [WF][PP][Rf][Rf]
=== anjew (Played 24 game(s), Win Rate 42%, Factions U:96%,R:4%) ===
3 [PP][Rf][WF][Rf][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rx]
3  .. [Rx][Rf][Rf][PP][WF][Rf][Rf][PP]
3  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rx]
5  ..  ..  .. [WF][PP][Rf][SD][PP][Rx][Rx][Rx]
=== copla201 (Played 14 game(s), Win Rate 14%, Factions U:100%) ===
5 [PP][Rx][Rf][Ke][Rf][PP][WF][Rf][SD][PP][Rx]
3  ..  ..  .. [Rf][PP][WF]
=== goat (Played 22 game(s), Win Rate 95%, Factions ?:100%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx][Rx]
3  ..  ..  ..  ..  ..  ..  .. [SD][Rx][PP][Rx][Rf][PP][Rx][Rx][PP][Rf][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx]
=== i like men (Played 6 game(s), Win Rate 100%, Factions ?:100%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx][Rx]
=== poop (Played 5 game(s), Win Rate 20%, Factions F:60%,?:40%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf]
=== porcukor (Played 1 game(s), Win Rate 0%, Factions S:100%) ===
=== shavkat (Played 6 game(s), Win Rate 0%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][WF][PP][Rf][SD][PP][Rx][Rf][PP][Rx]
=== spetsnaz84 (Played 22 game(s), Win Rate 41%, Factions A:55%,?:45%) ===
3 [PP][Rf][Rx][Rf][PP][WF]
3  ..  .. [WF]
3  .. [Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx]
3  ..  ..  .. [WF][PP][Rf][Rf][SD]
3  ..  ..  ..  ..  ..  .. [SD][Rf]
=== vvoj (Played 16 game(s), Win Rate 62%, Factions A:88%,F:12%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][Rf][PP][Rx][Rx][PP]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== worldpeace (Played 7 game(s), Win Rate 0%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
Per Map Builds

Maps ordered by popularity and builds orders that were used at least 10 times per map.

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### Amsterdamned[RAGL-X] (Picked 43 time(s)) ###
14 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP]
10  ..  ..  .. [WF][PP][Rf][SD]
### Timian[RAGL-X] (Picked 42 time(s)) ###
15 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
11  ..  ..  .. [WF][PP][Rf][SD]
### Annihilate[RAGL-X] (Picked 32 time(s)) ###
17 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP]
### Devils Marsh[RAGL-X] (Picked 31 time(s)) ###
11 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
### Winding Woods[RAGL-X] (Picked 22 time(s)) ###
14 [PP][Rf][WF]
10  .. [Rx][Rf][Rf][PP][WF][Rf][SD][PP]
### Pitfight[RAGL-X] (Picked 16 time(s)) ###
11 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP]
### Off My Lawn, Punks ![RAGL-X] (Picked 14 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF]
14  ..  ..  .. [WF][PP][Rf]
### Darkside Aftermath[RAGL-X] (Picked 12 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD]
### Nomad[RAGL-X] (Picked 10 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF]
### Mounds[RAGL-X] (Picked 9 time(s)) ###
11 [PP][Rx][Rf][Rf][PP][WF]
### Polemos[RAGL-X] (Picked 6 time(s)) ###
11 [PP][Rx][Rf]
### Behind The Curtain[RAGL-X] (Picked 6 time(s)) ###
11 [PP][Rx][Rf]
Overall Popular Build Orders

Build orders that were used at least 20 times in total. Note that this can't be used to compare the popularity of e.g. double ref vs WF first; it might be helpful for players looking for viable builds though.

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--- Overall (Total 486 game(s)) ---
24 [PP][Rf]
22  .. [Rx][Ke][Rf][Rf][PP][WF][Rf][SD]
21  ..  .. [Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][PP][Rx]
21  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rx][Rf][PP][PP][Rx]
24  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf]
28  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP]
20  ..  ..  ..  ..  ..  ..  ..  .. [Rx][PP][Rx]
28  ..  ..  .. [WF][PP][Rf][Rf]
20  ..  ..  ..  ..  ..  .. [SD][Rf][PP]
These are build states that were hit over a hundred times. For example players went either PP,Rf,Rx or PP,Rx,Rf 431 times.

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---Overall Build States---
485 1[PP]
456 1[PP]1[Rx]
431 1[PP]1[Rf]1[Rx]
409 1[Rx]1[WF]2[PP]2[Rf]
315 1[PP]1[Rx]2[Rf]
303 1[Rx]1[WF]2[PP]3[Rf]
302 1[SD]1[WF]2[Rx]3[PP]3[Rf]
301 1[Rx]2[PP]2[Rf]
287 1[SD]1[WF]3[PP]3[Rf]3[Rx]
268 1[Rx]1[SD]1[WF]2[PP]3[Rf]
252 1[Rx]1[SD]1[WF]3[PP]3[Rf]
228 1[SD]1[WF]4[PP]4[Rf]4[Rx]
200 1[SD]1[WF]3[PP]3[Rx]4[Rf]
193 1[SD]1[WF]3[Rx]4[PP]4[Rf]
141 1[SD]1[WF]4[PP]4[Rf]5[Rx]
141 1[SD]1[WF]5[PP]5[Rf]5[Rx]
Faction v Faction

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Name             | Allies vs A  | Allies vs S  | Soviet vs A  | Soviet vs S  
-----------------+--------------+--------------+--------------+--------------
Blackened        |  4/ 7 ( 57%) |  1/ 4 ( 25%) |  0/ 1 (  0%) |  2/ 2 (100%)
Clockwork        |  1/ 1 (100%) |  0/ 1 (  0%) |              |             
DaolDnaKcol      |              |              |  0/ 2 (  0%) |             
Duke Bones       |  4/ 5 ( 80%) |  7/14 ( 50%) |  0/ 1 (  0%) |             
Ekanim           |  2/ 4 ( 50%) |  3/ 3 (100%) |  1/ 4 ( 25%) |  1/ 1 (100%)
Eugenator        |  1/ 1 (100%) |  3/ 4 ( 75%) |  4/ 7 ( 57%) |  5/ 6 ( 83%)
FiveAces         |  1/ 5 ( 20%) |  0/ 3 (  0%) |  1/ 3 ( 33%) |  0/ 3 (  0%)
Goremented       |  4/ 5 ( 80%) |  5/ 5 (100%) |  7/ 8 ( 88%) |  5/ 6 ( 83%)
KOYK_GR          |              |  0/ 1 (  0%) |  0/ 3 (  0%) |  1/ 2 ( 50%)
KSK_Nico         |  2/ 7 ( 29%) |  4/ 8 ( 50%) |  0/ 1 (  0%) |             
Kaution          |  3/ 6 ( 50%) |  4/ 5 ( 80%) |  0/ 2 (  0%) |  0/ 1 (  0%)
Kernel Panic     |  2/ 3 ( 67%) |  4/ 6 ( 67%) |  7/ 8 ( 88%) |  0/ 1 (  0%)
MR C             |  0/ 3 (  0%) |  0/ 3 (  0%) |  0/ 7 (  0%) |  0/ 5 (  0%)
Mo               |  5/ 7 ( 71%) |  5/ 6 ( 83%) |  0/ 2 (  0%) |  1/ 1 (100%)
Mr Cloudy        |  7/12 ( 58%) |  6/11 ( 55%) |  0/ 2 (  0%) |  0/ 2 (  0%)
Nilhall          |              |              |  0/ 8 (  0%) |  1/ 4 ( 25%)
Oafa             |              |              |  2/ 7 ( 29%) |  1/ 3 ( 33%)
PallyRoy         |  2/ 4 ( 50%) |  1/ 2 ( 50%) |              |             
Pinkthoth        |  5/ 5 (100%) |  6/ 6 (100%) |  4/ 5 ( 80%) |  6/ 7 ( 86%)
Sigil            |  1/ 2 ( 50%) |              |  1/ 7 ( 14%) |  0/ 6 (  0%)
SlickSloth       |  1/ 1 (100%) |  0/ 1 (  0%) |  4/10 ( 40%) |  3/ 4 ( 75%)
TTTPPP           |  2/ 6 ( 33%) |  2/ 5 ( 40%) |  2/ 4 ( 50%) |  1/ 3 ( 33%)
TiTo             |  1/ 4 ( 25%) |  7/ 8 ( 88%) |  2/ 3 ( 67%) |  2/ 3 ( 67%)
Upps             |  6/12 ( 50%) |  5/ 7 ( 71%) |              |  2/ 3 ( 67%)
anjew            |              |              |  7/19 ( 37%) |  3/ 5 ( 60%)
copla201         |              |              |  1/ 8 ( 12%) |  1/ 6 ( 17%)
goat             |  2/ 3 ( 67%) |  5/ 5 (100%) |  7/ 7 (100%) |  7/ 7 (100%)
i like men       |  1/ 1 (100%) |  3/ 3 (100%) |  2/ 2 (100%) |             
poop             |  1/ 1 (100%) |  0/ 4 (  0%) |              |             
porcukor         |              |              |  0/ 1 (  0%) |             
shavkat          |  0/ 4 (  0%) |  0/ 1 (  0%) |              |  0/ 1 (  0%)
spetsnaz84       |  2/ 8 ( 25%) |  6/ 8 ( 75%) |  0/ 3 (  0%) |  1/ 3 ( 33%)
vvoj             |  3/ 6 ( 50%) |  7/10 ( 70%) |              |             
worldpeace       |  0/ 3 (  0%) |  0/ 2 (  0%) |  0/ 1 (  0%) |  0/ 1 (  0%)

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ORA_CN-Hans
Posts: 19
Joined: Thu Oct 11, 2018 8:14 pm
Location: Shanghai,China
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Re: RAGL Season 10 Stats

Post by ORA_CN-Hans »

Great job!
It's always amazing when seeing these stats and thinking about the facts/meta behind them.
Sadly, I did much worse than S9.
Translating OpenRA Into Chinese...

TTTPPP
Posts: 320
Joined: Wed Sep 05, 2018 8:25 pm

Re: RAGL Season 10 Stats

Post by TTTPPP »

Recently we've had a lot of discussion around how to balance mechanics. Here's a summary I posted in Discord about the reasoning behind the BI 3.0 balance.

Background
As I see it the complaints with the RATL/BAIN balance were:
* It's too easy to save an MCV/ore truck by building a new mechanic
* Mechanics are barely used in blobs for repairing vehicles
The changes proposed in BI 3.0 were aimed at addressing these:
* Add 16 second cap time to make it harder to build and then restore a vehicle
* Reduce cost to reduce risk of including mechanics in blobs
There were other variables that could have been changed that might have had a similar effect, but they had unwanted side effects:
* Reducing husk life would impact crushing (and e.g. WF blocks)
* Reducing mechanic speed would make them less useful in blobs
* Increasing mechanic build time (e.g. via cost) would make them less useful overall since they'd block the inf queue
We could encourage mechanics in blobs by improving the repair rate (as mentioned by Pun above), but this wouldn't change the husk restoring
Another suggestion was to completely remove the husk restoration ability, but this was unpopular
Overall the opinions from Discord were that 16 seconds was too long for the new husk cap time. I thought it would be worth doing some analysis into how mechanics were used in RAGL Season 10, and the impact that adding a cap time would have had in these situations.

Before we go into the stats I also got some raw numbers for comparison. I killed off a medium tank, heavy tank, harvester and MCV (in all cases with an MT) and timed how long the husk lasted. This turned out to be 45 seconds for all four husks. In actual games then there may be some "overkill" e.g. if lots of rockets hit after the vehicle is already dead. This overkill can reduce the husk lifetime, making it harder to cap.

The other relevant information is the mechanic build time, and how long it takes for the mechanic to walk to the husk. The build time is typically 6 seconds (as players usually have max infantry production), but the full range of values is 12s, 10.2s, 9s, 7.8s, 7.2s, 6.6s, 6s. Mechanics are slightly slower than most other infantry - they have a speed of 49, compared to the standard 54. This helps keep them at the back of blobs, but makes it very slightly harder to cap husks.

Method

As a dataset I took all the games in Masters where a player built a mechanic, and I extracted all the attempts to restore a husk in these games. In roughly half of the games then there were no attempts to restore a husk. In the remaining games there were about 22 occasions when a mechanic was built in response to a husk, or a mechanic was ordered to restore a husk. I only found one occasion where a mechanic was built but the husk was focused down. Obviously this dataset doesn't contain any team games, but I haven't seen any reasons why team games might be significantly different from 1v1s.

Here are the raw results. The table is pretty wide and it's a little hard to read - sorry.

Code: Select all

File                                               , Player    , Map               , Husk, Own Husk?, Killed by   , Time , Mech built, Cap ordered, Cancel  , Cap time, Husk dies
RAGL-S10-MASTER-ra-Server-2021-02-09T221303Z.orarep, FiveAces  , Winding Woods     , Harv, Yes      , 2 MTs       , 11:57, Earlier   , +41s       ,         , +44s    , 
RAGL-S10-MASTER-ra-Server-2021-02-19T214814Z.orarep, i like men, Devils Marsh      , MCV , No       , Medium blob ,  6:38, + 6s      , +11s       ,         , +24s    ,
RAGL-S10-MASTER-ra-Server-2021-02-21T183950Z.orarep, Bain      , Behind The Curtain, Harv, Yes      , HT + 2 rkts ,  9:36, + 7s      , +21s       ,         , +31s    ,
RAGL-S10-MASTER-ra-Server-2021-02-21T183950Z.orarep, Bain      , Behind The Curtain, HT  , No       , MT          ,  9:57, Earlier   , + 9s       ,         , +14s    ,
RAGL-S10-MASTER-ra-Server-2021-02-21T202018Z.orarep, U         , Mounds            , MCV , No       , 5MTs + 2rkts,  9:27, + 2s      , +11s       ,         , +21s    ,
RAGL-S10-MASTER-ra-Server-2021-02-21T202018Z.orarep, U         , Mounds            , Harv, Yes      , 2 rockets   ,  9:59, +30s      , +43s       ,         ,         , +45s
RAGL-S10-MASTER-ra-Server-2021-02-21T202018Z.orarep, U         , Mounds            , Harv, Yes      , 2 HTs       , 11:56, + 6s      , +18s       , +21s    ,         , +45s
RAGL-S10-MASTER-ra-Server-2021-02-21T202018Z.orarep, U         , Mounds            , Harv, Yes      , 2 HTs       , 11:56, +43s      , +45s       ,         ,         , +46s
RAGL-S10-MASTER-ra-Server-2021-02-23T213723Z.orarep, Sigil     , Devils Marsh      , MT  , No       , Medium blob ,  9:50, + 3s      , +21s       ,         ,         , +21s
RAGL-S10-MASTER-ra-Server-2021-02-23T213723Z.orarep, Sigil     , Devils Marsh      , MT  , No       , Medium blob ,  9:56, + 3s      , +17s       ,         , +26s    ,
RAGL-S10-MASTER-ra-Server-2021-02-23T213723Z.orarep, Sigil     , Devils Marsh      , MT  , No       , Medium blob , 10:00, Earlier   , +22s       ,         , +23s    ,
RAGL-S10-MASTER-ra-Server-2021-02-23T220515Z.orarep, Sigil     , Annihilate        , MCV , Yes      , Husk focused down
RAGL-S10-MASTER-ra-Server-2021-02-23T220515Z.orarep, Sigil     , Annihilate        , MT  , No       , Medium blob ,  9:27, Earlier   , + 2s       ,         , + 6s    ,
RAGL-S10-MASTER-ra-Server-2021-02-23T220515Z.orarep, Sigil     , Annihilate        , MT  , Yes      , MT + 2rcks  , 10:26, Earlier   , + 0s       , +14s    ,         , +43s
RAGL-S10-MASTER-ra-Server-2021-02-23T220515Z.orarep, U         , Annihilate        , MCV , Yes      , Small blob  ,  9:30, + 7s      , +22s       ,         , +35s    ,
RAGL-S10-MASTER-ra-Server-2021-03-05T230444Z.orarep, Bain      , Amsterdamned      , HT  , No       , Medium blob ,  7:16, Earlier   , +22s       ,         , +32s    ,
RAGL-S10-MASTER-ra-Server-2021-03-05T230444Z.orarep, Bain      , Amsterdamned      , HT  , No       , Medium blob ,  7:27, Earlier   , +11s       ,         , +16s    ,
RAGL-S10-MASTER-ra-Server-2021-03-06T171931Z.orarep, Bain      , Winding Woods     , MCV , Yes      , Medium blob , 11:49, +36s      ,            ,         ,         , +43s
RAGL-S10-MASTER-ra-Server-2021-03-06T171931Z.orarep, Bain      , Winding Woods     , MT  , Yes      , Small blob  , 12:20, Earlier   , +26s       ,         , +27s    ,
RAGL-S10-MASTER-ra-Server-2021-03-06T181015Z.orarep, Blackened , Timian            , Harv, Yes      , Four rockets, 11:04, Earlier   , + 1s       ,         , +11s    ,
RAGL-S10-MASTER-ra-Server-2021-03-14T200121Z.orarep, U         , Devils Marsh      , HT  , No       , Big concave , 10:45, Earlier   , +14s       ,         , +18s    ,
RAGL-S10-MASTER-ra-Server-2021-03-14T200121Z.orarep, U         , Devils Marsh      , HT  , No       , Big concave , 10:45, Earlier   , +15s       ,         , +25s    ,
Conclusions

The first thing that stands out here is that a mechanic was already on the field about half of the time. For most players this was usually due to an earlier failed cap attempt, although FiveAces included a single mechanic in his blob in several games.

Overkill seems to be pretty negligible. There is some experimental error in my results, but there only seemed to be one game where overkill made much difference, and this was where a medium tank was killed by a medium sized blob.

The two occasions when a cap was cancelled both looked like accidents due to selecting a lot of units at once.

Assuming no other influences then the additional 16 seconds proposed in BI 3.0 would have prevented 4/15 caps. (Also note that the price drop from 500 to 400 will reduce the build time to 4.8s and would slightly offset the additional cap time). In two of these caps then the mechanic had been built before the husk existed. A cap time of 8 seconds would have only had an impact on one occasion.

In the cases where a mechanic was built in response to a husk then a 16 second cap time would reduce the cap rate from 50% to 30%. An 8 second cap time wouldn't have affected any of these games.

Finally I wanted to note that adding a cap time would make it much easier to snipe the mechanic before the cap was completed. Often the husks were close to a base though, so sniping might be risky.

DVoid
Posts: 38
Joined: Fri May 15, 2020 10:05 am
Location: United Kingdom

Re: RAGL Season 10 Stats

Post by DVoid »

but surely dealing with mechanics means destroying enemy mcv husks etc to prevent the enemy using a mechanic to bring it back. simple. allies are better than soviets but harder to use. i dont think the gps should be changed either. the enemy can try to destroy the tech centre if they dont like being watched. i use soviets so my opinion on this is unbiased and not for my benefit in fact the opposite.

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