Red Alert Global League - Tables, Fixtures, All Divisions
SEASON 2, 2016
Finally, tables updated - straight to Round 5, skipping Round 4 due to vacation.
Some data has been scrabled a bit due to player forfeits, especially noticeable in the Recruit Divisions. Overall, player rankings are starting to expose themselves!
As always, let me know of any errors or discrepancies.
Enjoy!
Some data has been scrabled a bit due to player forfeits, especially noticeable in the Recruit Divisions. Overall, player rankings are starting to expose themselves!
As always, let me know of any errors or discrepancies.
Enjoy!
Since we have a new ORA release version as of today, 15th October 2016, I am going to repeat myself regarding what I wrote about "allowed versions" back in Round 01..:
On a related note, two RAGL servers have been updated to new version already (And one server remains on old release version until the interims-period is concluded.)The Rulebook is very clear on that.
If I may quote:
"The league will always run on the latest release."
Ergo, no playtests.
If a new release arrives midseason, there will - as last season - be an "interims-round" (1 week) in which both releases are allowed.
Afterwards, only the newest release is allowed.
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- Posts: 38
- Joined: Sun Jun 19, 2016 4:54 pm
- Location: Chester, England
updating the leaderboards
keep updating SoScared, it's almost to the home stretch now
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- Posts: 38
- Joined: Sun Jun 19, 2016 4:54 pm
- Location: Chester, England
who's been striked?
umm, SoScared... aren't you forgetting something? like, i don't know, maybe the 'who's been hit with a strike' ?!
Fixed. Also noticed MicroBit outpositions Ozzy given their match-up won by MicroBit.
As for strikes I've pulled strikes vs players that forfeited the league by either request or 3 strikes, in which both players recieved a strike in a given Round. Reason is, looking over the general email conversations with players on absent matches it doesn't appear to be beneficial for the league to punish multiple players vs the same one player who for various reasons makes it difficult to schedule match-ups. Technically all players involved is at fault so this is obviously a topic for the next post-Season discussion. For the time being I'm taking this excecutive step. This included strikes handed down to players in the Recruit A and B.
As for strikes I've pulled strikes vs players that forfeited the league by either request or 3 strikes, in which both players recieved a strike in a given Round. Reason is, looking over the general email conversations with players on absent matches it doesn't appear to be beneficial for the league to punish multiple players vs the same one player who for various reasons makes it difficult to schedule match-ups. Technically all players involved is at fault so this is obviously a topic for the next post-Season discussion. For the time being I'm taking this excecutive step. This included strikes handed down to players in the Recruit A and B.