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Big Team Tournament

Posted: Tue May 17, 2016 7:29 pm
by Ripsn
[align=center]A new Release can only mean one thing
[/align]

New tournament time!

Register your interest here please.

Information on our previous tournaments can be found by searching in the general discussion section. (http://www.sleipnirstuff.com/forum/view ... hlight=btt) <---Thanks Anjew

2 polls attached:
Thread A. Game speed for ALL tournament games ( Normal, Faster or Fastest )

Thread B. Would / Wouldn't / Maybe - Participation.
(http://www.sleipnirstuff.com/forum/view ... 033#296033)
Date to be decided after feedback from this thread.

Cheers
Ripley`


P.s Congratulations developers and contributors on another awesome job

Posted: Tue May 17, 2016 7:52 pm
by AoAGeneral1
Different game speeds has been an interesting gameplay experience. However, I would like to note that in TD (Lacking knowledge in other games) Can cause some imbalances to happen. IE: Nod buggies building in 4 seconds while humvees build in 5 seconds.

Doesn't seem to be much of a problem with the exception of taking defense structures into mind along with the recent change to MCVs.

MCVs now building at 0:48 seconds as last release and defense structures building in 0:12. AGTs at 0:25 and Obelisks at 0:25.

Posted: Tue May 17, 2016 7:58 pm
by anjew
Despite balance questions, im not against faster however fast speed becomes more of a benefit to higher skilled players
so the skill gap may be more noticeable between players of similiar skill

Posted: Tue May 17, 2016 8:00 pm
by jaZz_KCS
[21:46] SoScared: YES
[21:46] SoScared: Could it be called Big Team Tournament 2016?
[21:46] SoScared: it's like its a yearly event
[21:47] Ripley`: sounds good to me
[21:47] jaZz_KCS: I volunteer as the host/technical difficulty official...
[21:47] Ripley`: i wouldnt accept anyone else for the job
[21:48] jaZz_KCS: It'll be my pleasure to serve you

Posted: Wed May 18, 2016 8:21 am
by Henry_the_Slav
Sorry, but could you give some very simple short info about tourney for people who didn't follow it last time, How big the teams are? Which mod are we talking about, cnc or ra? Thank you. :)

Posted: Wed May 18, 2016 8:32 am
by anjew
You can search the forums :p

Here is the last years: http://www.sleipnirstuff.com/forum/view ... hlight=btt

As you can see its just 2 big teams playing team games and 1v1s across all the mods.

Im really looking forward to it and I hope I get kyrylo as my captain again. Without his stern leadership, we never would have achieved that incredibly close victory :D

Posted: Wed May 18, 2016 8:15 pm
by Ripsn
Kyrylo will not be an option for this tournament. we will take nominations for team captains as always

Joining

Posted: Thu May 19, 2016 6:58 am
by samon53
I'm putting myself forward, thank/blame Ripsn. Still fairly new to the community, keen enough anyway.

Posted: Sat May 21, 2016 3:18 pm
by SoScared
Big Team Tournament 2014: 37 matches in 6 weeks - tournament cancelled

Big Team Tournament 2015: 61 matches in 1 week - great success

Big Team Tournament 2016: 100 matches per hour - broke OpenRA

Posted: Sat May 21, 2016 5:50 pm
by Murto the Ray
Image

Very

Posted: Sat May 21, 2016 7:28 pm
by jaZz_KCS
Accurate graph is accurate.

Posted: Sun May 22, 2016 6:56 pm
by Hecthor Doomhammer
Is it possible for this tourney to be held in august, so it doesn't cross schedules with my RA Tourney in July?

Posted: Mon May 23, 2016 10:54 pm
by SoScared
August would fit well. In between Doomy's Tournament in July (finals on the 31st) and the launch of RAGL season 2, 5th of September.

Posted: Wed May 25, 2016 7:01 am
by Ripsn
i would like to make it public that i would be putting the player Murto up for nomination of one team captain. i think he would fit the bill nicely and do an outstanding job. i hope to see that supported. =D

Posted: Wed May 25, 2016 9:51 am
by klaas
Why not have a few deputy captains as well, that can also initialize games? This will reduce the dependence on the team captains being online all the time, and makes it easier to play more games.