Tournament Format Idea - 4/6 matches w/halftime

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Spy
Posts: 27
Joined: Thu Aug 13, 2015 2:10 am
Location: Maryland

Tournament Format Idea - 4/6 matches w/halftime

Post by Spy » Sat Mar 19, 2016 3:33 am

Been playing a little CS:GO lately, and it seems the competitive mode has a feature where teams switch sides during halftime (after 15 rounds out of 30).

What if we had a tournament format where 2 teams/players played 4 or 6 matches, and after half of the matches have been completed, they switch to either Soviet or Allies, or, in TD's case, Nod or GDI?

Maybe this would be a good way of testing current meta/game balance.

Thoughts?

Spy
Posts: 27
Joined: Thu Aug 13, 2015 2:10 am
Location: Maryland

Post by Spy » Wed Mar 23, 2016 2:53 am

Bump

barf
Posts: 11
Joined: Wed Aug 05, 2015 8:00 pm

Post by barf » Wed Mar 23, 2016 2:53 am

i dont mind this idea

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anjew
Posts: 522
Joined: Sat Nov 08, 2014 4:16 am

Post by anjew » Wed Mar 23, 2016 3:27 am

The main reason you swap sides on CS:GO is because the teams and the maps are imbalanced as well as the fact that both sides have completely different objectives (defend and attack).

This could be nice though, i like the idea of one side being allies(or NOD) and the other being soviet (or GDI) but this requires a lot of extra stuff like deciding who gets what first, probably have to play the same map because choosing a different one would make it imbalanced.
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