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Bot Challenge II
Posted: Mon Jan 04, 2016 2:34 pm
by noobmapmaker
A new Botchallenge for the brave. Use this map:
downloadlink
Rules:
- You start south, the bots start north.
- Survive and destroy the bots.
- You may add any AI on any spot that you want, but they all have to be of equal AI.
- You can be any faction
Setting a record:
The number of bots determine the Level. In a Level there are 4 shades of grey: Naval < Rush < Normal < Turtle. If you manage to finish a level with only Turtle AI no one can take away your spot.
Extra info: all bots own 3 oil derricks but they cant build nukes. Also there is alot of money on the map, but few mines for the bots. At the start of the map you own 6 oil derricks, a nuke, large powerplant and an AA-gun.
Recordholders:
6 bots: GoldenHippo (Turtle)
7 bots: abcdefg30 (Naval)
8 bots: NoobMapMaker (Turtle)
9 bots:
10 bots:
11 bots:
12 bots: Hotze (Turtle)
13 bots:
14 bots:
15 bots:
16 bots:
17 bots: 1st: SoScared (Turtle) - 2nd: Hotze (Turtle) - 3rd: Five Aces (Turtle)
Posted: Mon Jan 04, 2016 3:10 pm
by abcdefg30
Well, you didn't state that I'm not allowed to play against Naval AIs only...
I know it's cheap, but I didn't had that much time, was somehow fun though.
http://www.gamereplays.org/openra/repla ... &id=308745
Posted: Mon Jan 04, 2016 4:55 pm
by noobmapmaker
It's allowed to do Naval AI only

But I just decided that Naval < Rush < Normal < Turtle. So if someone finishes the game against 7 Rush AI then he takes your spot. If you finish a level with only Turtle AI no one can take away the spot from you.
Posted: Mon Jan 04, 2016 5:35 pm
by SoScared
Posted: Mon Jan 04, 2016 6:25 pm
by squirrel
Add: No developer cheats, hehe
Posted: Mon Jan 04, 2016 7:09 pm
by noobmapmaker
A cheap win, but a win none the less: vs 8 turtle:
http://www.gamereplays.org/openra/repla ... &id=308749
I did notice a design flaw! I'll have to fix this map a little
Sorry SoScared, no mix of AI

Posted: Tue Jan 05, 2016 1:41 am
by SoScared
Booooo
Posted: Tue Jan 05, 2016 1:37 pm
by hotze
Against 12 turtles.
Explored map was enabled, crates disabled, rest standard in case that disqualifies it.
http://s000.tinyupload.com/index.php?fi ... 8654044395
What design flaw?
Also, I can't watch your replay Noobmapmaker. Apparently it has a different hash than the map you've linked to on the resource center.
Posted: Tue Jan 05, 2016 6:13 pm
by GoldenHippo
Kinda new to the forum, played OpenRA for about a year now and this looked fun!
Against 6 Turtle Bots
http://www.gamereplays.org/openra/repla ... &id=308763
Posted: Tue Jan 05, 2016 10:19 pm
by noobmapmaker
hotze wrote: ↑Against 12 turtles.
Explored map was enabled, crates disabled, rest standard in case that disqualifies it.
http://s000.tinyupload.com/index.php?fi ... 8654044395
What design flaw?
Also, I can't watch your replay Noobmapmaker. Apparently it has a different hash than the map you've linked to on the resource center.
Well done
The flaw is that units can cross the water where they shouldn't. But I'll leave it like it is. Part of the challenge. Your settings are fine with me.
Posted: Wed Jan 06, 2016 2:28 am
by SoScared
gg
https://www.dropbox.com/s/f6a4mdnjbxxcn ... 48Z.orarep
vs 17 Turtles, standard settings
Took a while to break out of the choke.
Final screenshots:
http://imgur.com/a/cvrVx
Posted: Wed Jan 06, 2016 3:44 am
by noobmapmaker
Well done!!
Also I've discovered another flaw that made it extra difficult: the goldmines that I've placed where owned by a multi#. So in many cases they wouldn't show if that particular Multi# wasn't filled in by a bot. In your case all bots where present and as I can see on your screenshot the goldmines where there resulting in a bit more cash for the AI's.
I'll watch the replay when I'm home from my nightshift.
Posted: Wed Jan 06, 2016 8:29 am
by Aaron_Lloyd
Posted: Wed Jan 06, 2016 2:13 pm
by hotze
Against 17 turtles. Explored map, no crates.
http://s000.tinyupload.com/index.php?fi ... 6969461242
Congrats SoScared.
Posted: Wed Jan 06, 2016 5:35 pm
by SoScared
This is way more watchable compared to what I posted. Good idea to engi cap those MCV's, 1) Faster production right from the start 2) Access to Russia/Ukraine/Allied tech, 3) 4-5 AI's taken out immediately
Wonderful.