Page 1 of 2

Bot Challenge II

Posted: Mon Jan 04, 2016 2:34 pm
by noobmapmaker
A new Botchallenge for the brave. Use this map: downloadlink

Rules:
- You start south, the bots start north.
- Survive and destroy the bots.
- You may add any AI on any spot that you want, but they all have to be of equal AI.
- You can be any faction

Setting a record:

The number of bots determine the Level. In a Level there are 4 shades of grey: Naval < Rush < Normal < Turtle. If you manage to finish a level with only Turtle AI no one can take away your spot.

Extra info: all bots own 3 oil derricks but they cant build nukes. Also there is alot of money on the map, but few mines for the bots. At the start of the map you own 6 oil derricks, a nuke, large powerplant and an AA-gun.

Recordholders:

6 bots: GoldenHippo (Turtle)
7 bots: abcdefg30 (Naval)
8 bots: NoobMapMaker (Turtle)
9 bots:
10 bots:
11 bots:
12 bots: Hotze (Turtle)
13 bots:
14 bots:
15 bots:
16 bots:
17 bots: 1st: SoScared (Turtle) - 2nd: Hotze (Turtle) - 3rd: Five Aces (Turtle)

Posted: Mon Jan 04, 2016 3:10 pm
by abcdefg30
Well, you didn't state that I'm not allowed to play against Naval AIs only...
I know it's cheap, but I didn't had that much time, was somehow fun though. :P

http://www.gamereplays.org/openra/repla ... &id=308745

Posted: Mon Jan 04, 2016 4:55 pm
by noobmapmaker
It's allowed to do Naval AI only :) But I just decided that Naval < Rush < Normal < Turtle. So if someone finishes the game against 7 Rush AI then he takes your spot. If you finish a level with only Turtle AI no one can take away the spot from you.

Posted: Mon Jan 04, 2016 5:35 pm
by SoScared
Vs 7 Bots, 4 Rush and 3 Normal.

https://www.dropbox.com/s/b002pj4kz7i9s ... 37Z.orarep

Suck it abcdefg30 :D

Posted: Mon Jan 04, 2016 6:25 pm
by squirrel
Add: No developer cheats, hehe

Posted: Mon Jan 04, 2016 7:09 pm
by noobmapmaker
A cheap win, but a win none the less: vs 8 turtle:

http://www.gamereplays.org/openra/repla ... &id=308749

I did notice a design flaw! I'll have to fix this map a little

Sorry SoScared, no mix of AI :)

Posted: Tue Jan 05, 2016 1:41 am
by SoScared
Booooo

Posted: Tue Jan 05, 2016 1:37 pm
by hotze
Against 12 turtles.
Explored map was enabled, crates disabled, rest standard in case that disqualifies it.

http://s000.tinyupload.com/index.php?fi ... 8654044395


What design flaw?

Also, I can't watch your replay Noobmapmaker. Apparently it has a different hash than the map you've linked to on the resource center.

Posted: Tue Jan 05, 2016 6:13 pm
by GoldenHippo
Kinda new to the forum, played OpenRA for about a year now and this looked fun!

Against 6 Turtle Bots

http://www.gamereplays.org/openra/repla ... &id=308763

Posted: Tue Jan 05, 2016 10:19 pm
by noobmapmaker
hotze wrote: Against 12 turtles.
Explored map was enabled, crates disabled, rest standard in case that disqualifies it.

http://s000.tinyupload.com/index.php?fi ... 8654044395


What design flaw?

Also, I can't watch your replay Noobmapmaker. Apparently it has a different hash than the map you've linked to on the resource center.
Well done :)

The flaw is that units can cross the water where they shouldn't. But I'll leave it like it is. Part of the challenge. Your settings are fine with me.

Posted: Wed Jan 06, 2016 2:28 am
by SoScared
gg

https://www.dropbox.com/s/f6a4mdnjbxxcn ... 48Z.orarep

vs 17 Turtles, standard settings

Took a while to break out of the choke.

Final screenshots:

http://imgur.com/a/cvrVx

Posted: Wed Jan 06, 2016 3:44 am
by noobmapmaker
Well done!!

Also I've discovered another flaw that made it extra difficult: the goldmines that I've placed where owned by a multi#. So in many cases they wouldn't show if that particular Multi# wasn't filled in by a bot. In your case all bots where present and as I can see on your screenshot the goldmines where there resulting in a bit more cash for the AI's.

I'll watch the replay when I'm home from my nightshift.

Posted: Wed Jan 06, 2016 8:29 am
by Aaron_Lloyd

Posted: Wed Jan 06, 2016 2:13 pm
by hotze
Against 17 turtles. Explored map, no crates.

http://s000.tinyupload.com/index.php?fi ... 6969461242

Congrats SoScared.

Posted: Wed Jan 06, 2016 5:35 pm
by SoScared
hotze wrote: Against 17 turtles. Explored map, no crates.

http://s000.tinyupload.com/index.php?fi ... 6969461242

Congrats SoScared.
This is way more watchable compared to what I posted. Good idea to engi cap those MCV's, 1) Faster production right from the start 2) Access to Russia/Ukraine/Allied tech, 3) 4-5 AI's taken out immediately

Wonderful.