DisplayMessage(). Font style and size.
Posted: Tue Nov 26, 2024 6:37 pm
First question.
I hope the developers don't mind that I study the source code of the game? in cs-files?
Is it normally to discuss source code here? May I?
---------
And about the function DisplayMessage().
I remember, that I tried to change the function several years ago.
These messages look not easy!
But despite this I found where is font of DisplayMessage().
It was in 2020 (and in the earlier versions of Dune).
Here:
(Dune folder)/OpenRA.Mods.Common/Widgets/ChatDisplayWidget.cs
And NOW! It looks even more difficult.
Quite another code and files!
It looks like the font is one for all messages.
Here? Right?
(Dune folder)/mods/common/metrics.yaml
TextFont: Regular
I am trying to understand, where I can create individual font
(or use existing font) for DisplayMessage().
I don't want to write much. Đ¢hat's enough for now...
(Of course, I can add details in next messages, if it needed)
And I'm hoping for some kind of answer. :-)
I hope the developers don't mind that I study the source code of the game? in cs-files?
Is it normally to discuss source code here? May I?
---------
And about the function DisplayMessage().
I remember, that I tried to change the function several years ago.
These messages look not easy!
But despite this I found where is font of DisplayMessage().
It was in 2020 (and in the earlier versions of Dune).
Here:
(Dune folder)/OpenRA.Mods.Common/Widgets/ChatDisplayWidget.cs
And NOW! It looks even more difficult.
Quite another code and files!
It looks like the font is one for all messages.
Here? Right?
(Dune folder)/mods/common/metrics.yaml
TextFont: Regular
I am trying to understand, where I can create individual font
(or use existing font) for DisplayMessage().
I don't want to write much. Đ¢hat's enough for now...
(Of course, I can add details in next messages, if it needed)
And I'm hoping for some kind of answer. :-)