Atreides 1-9 campaign

Dune home custom campaign. https://www.youtube.com/watch?v=RxfBoCrm_24 What a dunes...But 0.9 I was not sure if i will be able to complete this campaign. Now i will be testing for some time more naturally games and update english and more scripts soon as possible.

Information and discussion for custom maps and mods.
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Markis
Posts: 68
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Atreides 1-9 campaign

Post by Markis »

https://resource.openra.net/maps/57400/ Atreides mission 1 First insights
https://resource.openra.net/maps/57399/ Atreides mission 2 Desperate attack
https://resource.openra.net/maps/57398/ Atreides mission 3 Spice melanche mining right
https://resource.openra.net/maps/57397/ Atreides mission 4 Stilgar´s sietch
https://resource.openra.net/maps/57396/ Atreides mission 5 Guerrilla unseen attack
https://resource.openra.net/maps/57395/ Atreides mission 6 Ixian technology center
https://resource.openra.net/maps/57442/ Atreides mission 7 Harkonnen counter-offensive
https://resource.openra.net/maps/57433/ Atreides mission 8 Gathering of blue storm
https://resource.openra.net/maps/57443/ Atreides mission 9 The Fall of the Emperor & The Rise of the Emperor.
Last edited by Markis on Wed May 08, 2024 3:37 pm, edited 5 times in total.

porenut
Posts: 7
Joined: Sun Jan 10, 2021 10:10 am

Re: Atreides 1-9 campaign

Post by porenut »

Finished 7 missions. Here's short review:
- maps looks awesome, much better that anything vanilla can offer
- for a gameplay: ist super slow, so I advice playing only on fastest speed. On fastest speed overall feel is quite good. Balance and units roles looks good to me.
- for eco: before u get carryalls the eco horrible slow. Both me and AI are just broke 90% of time. But its singleplayer so I dont care. In first mission it took me almost 10 min to collect 3000$ at fastest speed!

Note to change:
- there should be hints right at begining that Engineer can repair building/vehicles and heal units. All gameplay is based around this, but 99% of players will probably dont even notice. There should me definitly message in first mission to inform player about this.
- Reinforcement with engineers in mission 1 almost always die because they are on move command instead of attack move. And because it more like tutorial mission where you wanna learn engi game mechanic, you dont wanna that.
- Buildings get small amount of damage even when they are on concrete. Again there should be some info message in the game about this.
- Also there should be hint message that they can place engineer near the building to auto repair. Noone will know about this expect the author :)
- In mission 5 I would spawn messages that u can u can use Guard command with engineer to follow army and heal them, because again all gameplay is based around this.
- Would be nice to have rally point on Outpost, so officer will go where you need him to go.

Markis
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Re: Patience

Post by Markis »

0.9 if its working... i will be replacing the rough missions soon as possible...But easy mod should be already playable 1-8...9 is 9 but also need some precision updates...but i just finished the several weeks long work...so now i will be resting for some time. Lua. Ai impossible for 5+ now i know why no one didnt finish the Dune Campaign 100xGamestarts of one mission.... My RAutility suddenly stop working...i dont know why ??? I was using openRAutility many times on my system...but suddenly it could not be run for my system. ( windows message similar to very old programs ) Just HELL !!! Im seasonally on D2K. I dug primarily in other games...but even Dune2K already has a few years of my occasional experiments. PS: Lol 1 mission killed reinforcements is simple version of ambush script. I wanted to make same way for some others missions too...good thing i didnt...or would NN tell me you have ,,wrong skripts´´ :-) - Dont forget de Noob & Spanish village this lua sripts...I'm more used to others

porenut
Posts: 7
Joined: Sun Jan 10, 2021 10:10 am

Re: Patience

Post by porenut »

Markis wrote:
Sun Apr 28, 2024 2:53 pm
PS: Lol 1 mission killed reinforcements is simple version of ambush script. I wanted to make same way for some others missions too...good thing i didnt...or would NN tell me you have ,,wrong skripts´´ :-) - Dont forget de Noob & Spanish village this lua sripts
IF you change line:

Code: Select all

Reinforcements.Reinforce(Atreides, AtreidesReinforcements, AtreidesEntryPath)
into:

Code: Select all

Reinforcements.Reinforce(Atreides, AtreidesReinforcements, {AtreidesWaypoint.Location},30, function(a)
			a.AttackMove(AtreidesRally.Location)
		end)
it will do the job. If you wanna more help with LUA contact me on discord (n.n.12345)

Markis
Posts: 68
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Re: Patience done.

Post by Markis »

v.1.0 available. Ive tried to heal my poor english & add some in-game brief texts. Some maps were updated. 1 & 9. If there are any issues ? Let me know. Difficulty 8 mission map author XP = Several times scenario restarted. Difficulty 9 mission map author XP = Many times scenario restarted until i found my successful strategy & tactic.

Markis
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Joined: Tue Apr 27, 2021 11:54 am
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Re: Atreides 1-9 campaign

Post by Markis »

https://www.youtube.com/watch?v=qNan4e6uyW8 PS: 5 min. Its first mission.

Adrian
Posts: 77
Joined: Wed Feb 12, 2020 5:44 pm

Re: Atreides 1-9 campaign

Post by Adrian »

I test 1 mission.
Interesting idea about Engineer. Good realization (sound and so on)!

I don't understand, how to use it. Does it (healing) work automatically?
Or only user selection of unit?

Markis
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Re: Engineer healing use

Post by Markis »

Mostly you send engineers to wind plants. The most practical use is to send wounded soldiers where the engineers are stationed. In order to automatically use their ability to repair or heal as quickly as possible, just mark them and press 1) the global command ``stop'' in the command selection. Engineers will immediately use both abilities if the cooldown is ready and targets in range. The main problem with them is that they like to forget. Another useful use is the same as for combat units. 2) Global command ``attack move'' so that they go through the group of your combat units where there are damage or wounds. Range is 1 square max. Mayby only 0.75 that is why its sometime problematic with heals or repairs. Also use this ability on moving target is very unpractical. Its 75% Automatic.2) order is used also by A.I. In skirmish game the computer army with a support of 20 engineers is sometime nasty. Identification note: The sleeping engineer sometimes stretches = When he has an animation, he doesn't have a task.
Last edited by Markis on Thu May 09, 2024 6:08 pm, edited 1 time in total.

Adrian
Posts: 77
Joined: Wed Feb 12, 2020 5:44 pm

Re: Atreides 1-9 campaign

Post by Adrian »

Very cool!

Adrian
Posts: 77
Joined: Wed Feb 12, 2020 5:44 pm

Re: Atreides 1-9 campaign

Post by Adrian »

Are any unusual possibilties in your maps else?

Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.

Adrian
Posts: 77
Joined: Wed Feb 12, 2020 5:44 pm

Re: Atreides 1-9 campaign

Post by Adrian »

Are you realized new Engineers possibilties via yaml code only?
I made some Dune2000 modifications (just for myself) some time ago...

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