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Sonic Tank Weapon Stats

Posted: Fri Jan 06, 2023 2:09 am
by EnkerZan
Can someone explain to me in detail how the hell this weapon works? Namely the falloff damage? I've been making a balance patch for the OpenRA version of this game, and this is the only thing left to tweak. I wanted to simply increase the range, but doing so causes it to misbehave, either it deals no damage at the beginning half of it's shot, or it does nothing at all and I suspect the falloff is what's causing it.

Re: Sonic Tank Weapon Stats

Posted: Thu Jan 12, 2023 12:51 am
by EnkerZan
No answers yet? Can anyone help?

Re: Sonic Tank Weapon Stats

Posted: Sat Apr 01, 2023 8:25 pm
by votadc
The original was
Falloff: 0, 0, 100, 0
Range: 0, 0c450, 4c0, 8c0

I did something like
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0

and the range was improved