Lag on my Monsters' Archipel map
Posted: Sat Nov 05, 2022 10:19 am
Hello,
After some times (years), I decided to give OpenRA another go.
And the good thing is that the map editor is working again !
I've spent some time in creating a 4-players map with the following features :
- It's an archipel map
- The map is quite symetric but still with a "natural" look
- Resources are exactly distribtued on the map for all players
- There are creeps (ants and zombie) near the resources located outside the original spawn islands
- There are 2 labs that can be capture so that the player can produce himself ants or zombies
- There is a central island (divded in 2 by a river and bridge) where an hospital and an Ukranian airfield can be captured
See attached link : https://we.tl/t-3hFhAPpwWL
On this map, it's possible to block a player if the north and south bridges of his island are broken.
I tested it against an AI player and I observed that when I destroy his 2 bridges, the game starts to lag extremely.
Is it a known bug ?
Dasha
After some times (years), I decided to give OpenRA another go.
And the good thing is that the map editor is working again !
I've spent some time in creating a 4-players map with the following features :
- It's an archipel map
- The map is quite symetric but still with a "natural" look
- Resources are exactly distribtued on the map for all players
- There are creeps (ants and zombie) near the resources located outside the original spawn islands
- There are 2 labs that can be capture so that the player can produce himself ants or zombies
- There is a central island (divded in 2 by a river and bridge) where an hospital and an Ukranian airfield can be captured
See attached link : https://we.tl/t-3hFhAPpwWL
On this map, it's possible to block a player if the north and south bridges of his island are broken.
I tested it against an AI player and I observed that when I destroy his 2 bridges, the game starts to lag extremely.
Is it a known bug ?
Dasha